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What do you want in a published adventure? / Adventure design best practices?
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<blockquote data-quote="ccs" data-source="post: 7157348" data-attributes="member: 6803664"><p>Some things I'd like....</p><p></p><p>A catchy title that applies to the adventure coupled with evocative art work on the cover. The cover of your module is essentially the poster of an action movie.</p><p></p><p>A compiled list of all the monsters used throughout the adventure. That way I can collect the needed minis/make tokens etc without combing through the adventure page by page.</p><p>Break it down by page & monsters appearing.</p><p>Ex; P.1: 5 kobolds. P.2: 3 kobolds, 2 zombies, 1 wolf etc etc etc. </p><p></p><p>Use monsters not often ever seen in play. Ex; When was the last time you encountered a Morkath?</p><p></p><p>Self contained. I need adventures that will cover 2-4 sessions (about 12-16 hrs)/1 lvs worth of play. NOT lv1-15+ long campaigns that'll take us most of a year (or more) to play.</p><p></p><p>Printable PDFs of the maps made so that 1 square = 1 inch when printed.</p><p></p><p>Encounters/traps/hazards that could very well kill a character of the expected lv your writing for, taking into account that there will be on average 4 characters present.</p><p><em>At least </em>one of those 4 characters should be in real danger.</p></blockquote><p></p>
[QUOTE="ccs, post: 7157348, member: 6803664"] Some things I'd like.... A catchy title that applies to the adventure coupled with evocative art work on the cover. The cover of your module is essentially the poster of an action movie. A compiled list of all the monsters used throughout the adventure. That way I can collect the needed minis/make tokens etc without combing through the adventure page by page. Break it down by page & monsters appearing. Ex; P.1: 5 kobolds. P.2: 3 kobolds, 2 zombies, 1 wolf etc etc etc. Use monsters not often ever seen in play. Ex; When was the last time you encountered a Morkath? Self contained. I need adventures that will cover 2-4 sessions (about 12-16 hrs)/1 lvs worth of play. NOT lv1-15+ long campaigns that'll take us most of a year (or more) to play. Printable PDFs of the maps made so that 1 square = 1 inch when printed. Encounters/traps/hazards that could very well kill a character of the expected lv your writing for, taking into account that there will be on average 4 characters present. [I]At least [/I]one of those 4 characters should be in real danger. [/QUOTE]
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What do you want in a published adventure? / Adventure design best practices?
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