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What do you want in a published adventure? / Adventure design best practices?
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<blockquote data-quote="Lanefan" data-source="post: 7157450" data-attributes="member: 29398"><p>Absolutely.</p><p></p><p>And page count isn't as much of an issue if you again go 1e style - smallish font size, not too much artwork, substance over style.</p><p></p><p>Developments.</p><p></p><p>I think the room description should include whatever would go on or be there in the absence of any adventurers or intruders; and that there be two developments sections. The first would be a day by day (or other suitable time scale) timeline of what would happen in the absence of any intruders, and the second is a precis of how the occupants of the complex will react to intruders if able.</p><p>Yes, but then I have to print it all out. I'm paying for the module in part because they've printed it all out.</p><p></p><p>Oh, and one other important-to-me thing I completely forgot to mention in my initial response, for what a module should have:</p><p></p><p>Detached two- or three-fold maps (usually on the back of the module cover), on card stock thick enough to support itself when stood up - both to avoid page-flipping between maps and write-ups and so the module cover can do double duty as a DM screen.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7157450, member: 29398"] Absolutely. And page count isn't as much of an issue if you again go 1e style - smallish font size, not too much artwork, substance over style. Developments. I think the room description should include whatever would go on or be there in the absence of any adventurers or intruders; and that there be two developments sections. The first would be a day by day (or other suitable time scale) timeline of what would happen in the absence of any intruders, and the second is a precis of how the occupants of the complex will react to intruders if able. Yes, but then I have to print it all out. I'm paying for the module in part because they've printed it all out. Oh, and one other important-to-me thing I completely forgot to mention in my initial response, for what a module should have: Detached two- or three-fold maps (usually on the back of the module cover), on card stock thick enough to support itself when stood up - both to avoid page-flipping between maps and write-ups and so the module cover can do double duty as a DM screen. Lanefan [/QUOTE]
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