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What do you want in a published adventure? / Adventure design best practices?
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<blockquote data-quote="LordEntrails" data-source="post: 7163949" data-attributes="member: 6804070"><p>A couple of comments;</p><p>- Flowery prose, or good flowing writing should be saved/used (only) for the introduction and not for the "running" part of the module. i.e. give me a story to get me interested, to build the background and provide the "why are we here" info. The named/numbered encounter info should be written in a resource/lookup/reference style - concise and standardized.</p><p>- I've got no problem with that map. And though elevation markers would tell me the separation between levels, so would a sentence in the dungeon description (which would also tell me the height of the ceilings). Then again, have three separate floor plans would give me the same info and be usable as battle maps too.</p><p>- There are a few insistent comments about requiring everything to be printed. And I think such a requirement is being grossly overstated. Not for the individual who demands everything in print, but for the author/writer. Very few writers are realistically constrained (or should be) by print considerations for the fact that very few adventure writers will ever see more than a vanity print of their adventure. And as the years move forward, this will become even more rare.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7163949, member: 6804070"] A couple of comments; - Flowery prose, or good flowing writing should be saved/used (only) for the introduction and not for the "running" part of the module. i.e. give me a story to get me interested, to build the background and provide the "why are we here" info. The named/numbered encounter info should be written in a resource/lookup/reference style - concise and standardized. - I've got no problem with that map. And though elevation markers would tell me the separation between levels, so would a sentence in the dungeon description (which would also tell me the height of the ceilings). Then again, have three separate floor plans would give me the same info and be usable as battle maps too. - There are a few insistent comments about requiring everything to be printed. And I think such a requirement is being grossly overstated. Not for the individual who demands everything in print, but for the author/writer. Very few writers are realistically constrained (or should be) by print considerations for the fact that very few adventure writers will ever see more than a vanity print of their adventure. And as the years move forward, this will become even more rare. [/QUOTE]
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Community
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What do you want in a published adventure? / Adventure design best practices?
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