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What do you want in a published adventure? / Adventure design best practices?
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<blockquote data-quote="LordEntrails" data-source="post: 7174322" data-attributes="member: 6804070"><p>Is this good though to assume all DMs can make these changes? I agree that you shouldn't try to re-educate a DM on how to make changes, but a paragraph with suggestions on how to adapt the adventure to a specific setting seems like it would be valuable.</p><p></p><p></p><p>Agree wholeheartedly on this. I'm guessing this used to be done to keep to a specific page count. IMO, page counts should no longer be a consideration for most publications.</p><p></p><p></p><p>I agree with you, but I find it interesting that so many DMs hate text boxes (which can more easily be ignored or modified than created.)</p><p></p><p></p><p>Strongly agree with this one. Very important in anything but a short linear adventure. </p><p></p><p></p><p>Absolutely. Maps are critical. And having both DM and Player versions are essential.</p><p></p><p>What I've been doing is in the adventure (in place in the text) I put a small DM version of the map (i.e. keyed) and then always in the appendix or as an attachment a larger player version of the map.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7174322, member: 6804070"] Is this good though to assume all DMs can make these changes? I agree that you shouldn't try to re-educate a DM on how to make changes, but a paragraph with suggestions on how to adapt the adventure to a specific setting seems like it would be valuable. Agree wholeheartedly on this. I'm guessing this used to be done to keep to a specific page count. IMO, page counts should no longer be a consideration for most publications. I agree with you, but I find it interesting that so many DMs hate text boxes (which can more easily be ignored or modified than created.) Strongly agree with this one. Very important in anything but a short linear adventure. Absolutely. Maps are critical. And having both DM and Player versions are essential. What I've been doing is in the adventure (in place in the text) I put a small DM version of the map (i.e. keyed) and then always in the appendix or as an attachment a larger player version of the map. [/QUOTE]
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What do you want in a published adventure? / Adventure design best practices?
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