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What do you want in the first D&D Next adventure path?
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<blockquote data-quote="Mercurius" data-source="post: 5960459" data-attributes="member: 59082"><p>A couple ideas that come to mind:</p><p></p><p>One, I feel like a truly great dragon-slaying quest has never really been done, or done well. I'm not sure how that would be done over 20 levels, but I'm sure that it is possible.</p><p></p><p>Two, perhaps because I'm influenced by my own current campaign design ideas, I'd like to see a D&D Next adventure path take a sandbox approach with "choose your own" plot hooks to develop. In other words, start with a box set for a region akin to the Nentir Vale with hundreds of locations and encounters detailed, and dozens of mini-adventures. Then offer a variety of hooks for more developed adventures, with some kind of culminating quest.</p><p></p><p>In other words, rather than an adventure <em>path, </em>how about an adventure <em>tree </em>with numerous branches to explore?</p><p></p><p>As a perhaps side tangent, I think one of the ways that 4E failed is that it didn't provide a cohesive and fleshed out campaign setting for folks to call home and/or draw inspiration from. Whether or not this sort of product line is directly financially lucrative, it does act as a kind of "community glue" that unites thousands of players with a common language of themes and ideas - think Golarion for Pathfinder. </p><p></p><p>With that in mind, imagine an early box set product that was akin to a sandbox campaign for low level characters in a Nentir Vale/Dalelands-type setting, from which numerous adventure paths/branches could sprout. This, I think, would embody the modularity idea that is intrinsic to Next.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5960459, member: 59082"] A couple ideas that come to mind: One, I feel like a truly great dragon-slaying quest has never really been done, or done well. I'm not sure how that would be done over 20 levels, but I'm sure that it is possible. Two, perhaps because I'm influenced by my own current campaign design ideas, I'd like to see a D&D Next adventure path take a sandbox approach with "choose your own" plot hooks to develop. In other words, start with a box set for a region akin to the Nentir Vale with hundreds of locations and encounters detailed, and dozens of mini-adventures. Then offer a variety of hooks for more developed adventures, with some kind of culminating quest. In other words, rather than an adventure [I]path, [/I]how about an adventure [I]tree [/I]with numerous branches to explore? As a perhaps side tangent, I think one of the ways that 4E failed is that it didn't provide a cohesive and fleshed out campaign setting for folks to call home and/or draw inspiration from. Whether or not this sort of product line is directly financially lucrative, it does act as a kind of "community glue" that unites thousands of players with a common language of themes and ideas - think Golarion for Pathfinder. With that in mind, imagine an early box set product that was akin to a sandbox campaign for low level characters in a Nentir Vale/Dalelands-type setting, from which numerous adventure paths/branches could sprout. This, I think, would embody the modularity idea that is intrinsic to Next. [/QUOTE]
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What do you want in the first D&D Next adventure path?
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