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What do you want in the first D&D Next adventure path?
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<blockquote data-quote="Holy Bovine" data-source="post: 5960812" data-attributes="member: 203"><p>I like the idea of a dragon quest but not in the traditional sense - I want the dragon to be the mover and shaker of the bad guy world. WOrking from the shadows through agents, cults whatever he is the one pulling the strings and the ultimate confrontation should be only after a long and intense series of adventures stressing investigation and exploration. Combat can, of course, be a big part of this - or it can be very small. Flexibility of design is key, imo. Give the DM ideas on multiple paths to victory so they can tailor the adventure to their group. The adventure path should, ideally (IMO), be a framework upon which DMs can hang the elements their players love best. </p><p></p><p></p><p>What a really, really, REALLY, do NOT want to see is yet another re-tread of a 'classic' adventure updated to the new rules. I really think it does a disservice to a new edition to rewrite old adventures like this. Every edition needs its own stand out modules.</p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 5960812, member: 203"] I like the idea of a dragon quest but not in the traditional sense - I want the dragon to be the mover and shaker of the bad guy world. WOrking from the shadows through agents, cults whatever he is the one pulling the strings and the ultimate confrontation should be only after a long and intense series of adventures stressing investigation and exploration. Combat can, of course, be a big part of this - or it can be very small. Flexibility of design is key, imo. Give the DM ideas on multiple paths to victory so they can tailor the adventure to their group. The adventure path should, ideally (IMO), be a framework upon which DMs can hang the elements their players love best. What a really, really, REALLY, do NOT want to see is yet another re-tread of a 'classic' adventure updated to the new rules. I really think it does a disservice to a new edition to rewrite old adventures like this. Every edition needs its own stand out modules. [/QUOTE]
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What do you want in the first D&D Next adventure path?
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