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What do you want in the first D&D Next adventure path?
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<blockquote data-quote="Stormonu" data-source="post: 5961745" data-attributes="member: 52734"><p>I guess I'm the only one who wants to see them put out the original AD&D modules, just prettied up like the AD&D core reprints?</p><p></p><p>Failing that, I'd like to see a solid dungeon crawl starter adventure. Something like Caves of Chaos, but a little more interesting - and all underground. Later adventures would include wilderness travel/hexcrawling and culminate in plane-hopping, if you want to go that far.</p><p></p><p>The big thing is, each adventure should have a beginning, middle and end that doesn't REQUIRE you to buy any of the others. You can pick up in the middle or just play the first adventure (or three) and skip out to your tale without feeling like you lost something.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5961745, member: 52734"] I guess I'm the only one who wants to see them put out the original AD&D modules, just prettied up like the AD&D core reprints? Failing that, I'd like to see a solid dungeon crawl starter adventure. Something like Caves of Chaos, but a little more interesting - and all underground. Later adventures would include wilderness travel/hexcrawling and culminate in plane-hopping, if you want to go that far. The big thing is, each adventure should have a beginning, middle and end that doesn't REQUIRE you to buy any of the others. You can pick up in the middle or just play the first adventure (or three) and skip out to your tale without feeling like you lost something. [/QUOTE]
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What do you want in the first D&D Next adventure path?
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