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What do you want in the first D&D Next adventure path?
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<blockquote data-quote="Kaodi" data-source="post: 5962048" data-attributes="member: 1231"><p>If there are ample modules for different <em>things</em> rather than just different <em>styles</em>, then I believe that showcasing them is the right way to go. RangerWickett joked about the original Mario Bros., but later installments may also inform our opinion: Super Mario Galaxy 2, which was supposed to do something different in practically every level, was given the perfect score by more than one outfit (unfortunately I cannot quite corroborate this myself since I quit video games before I had a chance to really play through most of it). </p><p></p><p>I bet that if Paizo wanted to they could have an adventure path that used Skulls & Shackles' ship rules in the first two adventures, Jade Regent's caravan rules in the third, and Kingmaker's kingdom building and army rules in the last few. And if Next has similar sorts of modules, it could easily be done with that as well.</p><p></p><p>In any case, there has to be a dungeon in the middle and a dragon at the end. Those are the two cardinal rules.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5962048, member: 1231"] If there are ample modules for different [I]things[/I] rather than just different [I]styles[/I], then I believe that showcasing them is the right way to go. RangerWickett joked about the original Mario Bros., but later installments may also inform our opinion: Super Mario Galaxy 2, which was supposed to do something different in practically every level, was given the perfect score by more than one outfit (unfortunately I cannot quite corroborate this myself since I quit video games before I had a chance to really play through most of it). I bet that if Paizo wanted to they could have an adventure path that used Skulls & Shackles' ship rules in the first two adventures, Jade Regent's caravan rules in the third, and Kingmaker's kingdom building and army rules in the last few. And if Next has similar sorts of modules, it could easily be done with that as well. In any case, there has to be a dungeon in the middle and a dragon at the end. Those are the two cardinal rules. [/QUOTE]
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What do you want in the first D&D Next adventure path?
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