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What do you want in the first D&D Next adventure path?
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<blockquote data-quote="hbarsquared" data-source="post: 5962981" data-attributes="member: 4550"><p>I am also a fan of 4E PoL setting. Generic enough to be a good "base" that anyone can build on top of, yet riddled with evocative and inspiring ideas. Fallcrest and the Nentir Vale (and even <em>Red Hand of Doom's</em> Elsir Vale) have been tremendous sources for me.</p><p></p><p>I vote for a sandbox approach, complete with NPC and faction descriptions, a few "encounter" suggestions, and a couple "side trek" adventure outlines. I'd say include a town with a few inspiring jumping-off points and adventure ideas in the DMG (like Fallcrest). This can get DMs and groups started.</p><p></p><p>One of the first releases can be a 96-page-ish (something halfway between an adventure and sourcebook) sandbox of the Nentir Vale designed for levels 1-5, including NPC descriptions, locations, a few maps, encounter and adventure design suggestions and advice, and side treks that can be linked together.</p><p></p><p>A second release would be a sandbox designed for levels 6-10, and act like a <em>module</em> (in a 5ENext sense) that layers on top of the original sandbox. More locations, more factions, leveled up NPCs, higher level encounters and side treks, and plot hooks that connect with those in the first release.</p><p></p><p>A third release for levels 11-15, adding more depth to the setting and providing higher level material.</p><p></p><p>This way, you keep the "Adventure Path" concept of starting with lower level material and progressing the characters through higher and higher levels. Each release can have several threads that thematically connect, but remain broad enough for the DM and players to flesh out.</p><p></p><p>Of course, a lot more would need to be fleshed out for this idea to work, and I have no idea financially how WotC might work it out. But this would be my vision: it builds on the adventure path concept without railroading, and I think it fits the D&DNext intentions of allowing people to play the game how the want and utilizing the D&DNext concepts of layering on modules.</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 5962981, member: 4550"] I am also a fan of 4E PoL setting. Generic enough to be a good "base" that anyone can build on top of, yet riddled with evocative and inspiring ideas. Fallcrest and the Nentir Vale (and even [i]Red Hand of Doom's[/i] Elsir Vale) have been tremendous sources for me. I vote for a sandbox approach, complete with NPC and faction descriptions, a few "encounter" suggestions, and a couple "side trek" adventure outlines. I'd say include a town with a few inspiring jumping-off points and adventure ideas in the DMG (like Fallcrest). This can get DMs and groups started. One of the first releases can be a 96-page-ish (something halfway between an adventure and sourcebook) sandbox of the Nentir Vale designed for levels 1-5, including NPC descriptions, locations, a few maps, encounter and adventure design suggestions and advice, and side treks that can be linked together. A second release would be a sandbox designed for levels 6-10, and act like a [i]module[/i] (in a 5ENext sense) that layers on top of the original sandbox. More locations, more factions, leveled up NPCs, higher level encounters and side treks, and plot hooks that connect with those in the first release. A third release for levels 11-15, adding more depth to the setting and providing higher level material. This way, you keep the "Adventure Path" concept of starting with lower level material and progressing the characters through higher and higher levels. Each release can have several threads that thematically connect, but remain broad enough for the DM and players to flesh out. Of course, a lot more would need to be fleshed out for this idea to work, and I have no idea financially how WotC might work it out. But this would be my vision: it builds on the adventure path concept without railroading, and I think it fits the D&DNext intentions of allowing people to play the game how the want and utilizing the D&DNext concepts of layering on modules. [/QUOTE]
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Community
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What do you want in the first D&D Next adventure path?
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