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What do you want in the revised DMG?
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<blockquote data-quote="R_J_K75" data-source="post: 8496398" data-attributes="member: 6921294"><p>I dont think Ive ever read the 5E DMG all the way through.</p><p></p><p>Out of everything you mentioned this is the only thing I mostly care about. For me creating encounters in 5E is the hardest part of prepping and running games. If you try and use the RAW for them they always seem to come out too weak or too deadly; theres no in between. We play once a week for about 3 hours and even then its probably only 2 hours of solid gaming once we get settled in, get the initial conversation out of the way and resume after the inevitable distractions creep in. So we probably get 1 maybe 2 combat encounters in during a session. I would like to see this fixed so that I can create encounters of the challenge I need for a specific session. Id prefer a system that isnt multiple steps. A chart I can just look up the party level and figure out the appropriate CRs would be enough for me. </p><p></p><p>Tables I can roll on for NPCs, dungeon dressings, random weather, traps, poisons, wandering monsters, encounter distance, etc I can use but I dont need a ton of explanation on how to use them. Id like the book be divided into sections, put all the fluff in the front. Stuff like how to create a campaign, types of players, the multiverse, how to deal with disruptive players I can do without and never use. I know some people need it so I can live with it. Put all the mechanics and tables in another section in the back so I can quickly reference them. Id like to see a return of magical items table by type and not by CRs. </p><p></p><p>Over all I want better organization so things are easier to find and use. A better index would be welcome too. All I really want and need out of a DMG is to be able to open it, roll on some tables and come away with a useable adventure outline in an hour and easily reference at the table. Ideally I'd prefer the PHB and DMG be in one book like Pathfinder but I know thats probably not going to happen.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8496398, member: 6921294"] I dont think Ive ever read the 5E DMG all the way through. Out of everything you mentioned this is the only thing I mostly care about. For me creating encounters in 5E is the hardest part of prepping and running games. If you try and use the RAW for them they always seem to come out too weak or too deadly; theres no in between. We play once a week for about 3 hours and even then its probably only 2 hours of solid gaming once we get settled in, get the initial conversation out of the way and resume after the inevitable distractions creep in. So we probably get 1 maybe 2 combat encounters in during a session. I would like to see this fixed so that I can create encounters of the challenge I need for a specific session. Id prefer a system that isnt multiple steps. A chart I can just look up the party level and figure out the appropriate CRs would be enough for me. Tables I can roll on for NPCs, dungeon dressings, random weather, traps, poisons, wandering monsters, encounter distance, etc I can use but I dont need a ton of explanation on how to use them. Id like the book be divided into sections, put all the fluff in the front. Stuff like how to create a campaign, types of players, the multiverse, how to deal with disruptive players I can do without and never use. I know some people need it so I can live with it. Put all the mechanics and tables in another section in the back so I can quickly reference them. Id like to see a return of magical items table by type and not by CRs. Over all I want better organization so things are easier to find and use. A better index would be welcome too. All I really want and need out of a DMG is to be able to open it, roll on some tables and come away with a useable adventure outline in an hour and easily reference at the table. Ideally I'd prefer the PHB and DMG be in one book like Pathfinder but I know thats probably not going to happen. [/QUOTE]
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