Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you want in the revised DMG?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 8496494" data-attributes="member: 1465"><p>I would hate this.</p><p></p><p>More procedures would inevitably turn out to actually make the game more restricted (unless they are marked as variants, but that would go in the other section of the book).</p><p></p><p>As a prime example, think about the spell identification rule in Xanathar. Even though I personally don't mind it, a lot of people. hate it because suddenly it sets a new standard rule for covering something that DMs handed more freely.</p><p></p><p>Even if by "procedures" you mean only streamlined explanations of existing rules, they would still need to be careful not to set a standard that many will treat at unquestionable RAW. The example here is the DMG procedure for noticing hidden doors which kind of implies that the DM has to use passive perception even if it means that every hidden door is automatically detected or automatically missed, with randomness removed. What might have been originally just aid text for one possible good way to handle hidden doors became a core rule in the hands of rules lawyers.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8496494, member: 1465"] I would hate this. More procedures would inevitably turn out to actually make the game more restricted (unless they are marked as variants, but that would go in the other section of the book). As a prime example, think about the spell identification rule in Xanathar. Even though I personally don't mind it, a lot of people. hate it because suddenly it sets a new standard rule for covering something that DMs handed more freely. Even if by "procedures" you mean only streamlined explanations of existing rules, they would still need to be careful not to set a standard that many will treat at unquestionable RAW. The example here is the DMG procedure for noticing hidden doors which kind of implies that the DM has to use passive perception even if it means that every hidden door is automatically detected or automatically missed, with randomness removed. What might have been originally just aid text for one possible good way to handle hidden doors became a core rule in the hands of rules lawyers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you want in the revised DMG?
Top