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What do you want in the revised DMG?
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<blockquote data-quote="Oofta" data-source="post: 8496558" data-attributes="member: 6801845"><p>Something else I think the DMG should include is more talk about the role and nature of monsters in the game. I don't want to derail the thread to yet another alignment argument (and I don't think evil monsters are inherently an alignment issue), but I think there should be discussions and options about how you handle creatures like hobgoblins. Are all hobgoblins evil? Are the hobgoblins represented in the book just a faction that are given stats because they are the enemy? What role do monsters, and monstrous races play in any particular campaign?</p><p></p><p>At the very least it should be clarified that what is presented in the MM is just one default, and that every campaign should adjust as they see fit. Give some examples of how different campaigns handle it and why. I don't make any moral judgments about how people run their games, but people should be sensitive to the topic.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8496558, member: 6801845"] Something else I think the DMG should include is more talk about the role and nature of monsters in the game. I don't want to derail the thread to yet another alignment argument (and I don't think evil monsters are inherently an alignment issue), but I think there should be discussions and options about how you handle creatures like hobgoblins. Are all hobgoblins evil? Are the hobgoblins represented in the book just a faction that are given stats because they are the enemy? What role do monsters, and monstrous races play in any particular campaign? At the very least it should be clarified that what is presented in the MM is just one default, and that every campaign should adjust as they see fit. Give some examples of how different campaigns handle it and why. I don't make any moral judgments about how people run their games, but people should be sensitive to the topic. [/QUOTE]
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What do you want in the revised DMG?
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