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What do you want in the revised DMG?
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<blockquote data-quote="Swarmkeeper" data-source="post: 8496603" data-attributes="member: 6921763"><p>I think the encounter creation rules are fine as long as one goes in with the notion that they aren't perfect. I'll sometimes use <a href="https://koboldplus.club/#/encounter-builder" target="_blank">Kobold Plus Fight Club - The first rule of Kobold Fight Club is 'Yip Yip!'</a> to approximate a "just-deadly" encounter. Or, since encounters don't truly need to be "balanced", I'll just put together something that makes sense for the campaign. It's up to the players via their PCs to determine whether to engage or not.</p><p></p><p>However, I am someone that refuses to fudge dice rolls. It works better for our table to roll in the open at all times. </p><p></p><p>Like you, I <em>will </em>adjust encounters mid-fight at times, though. This could be bringing in a new wave of enemies or having enemies flee or disengage - again based on what makes sense for the campaign and the scenario. I will occasionally fudge HP for monsters - most often in the players' favor if a hit comes within 1 or 2 of taking out an enemy and it's time to move on.</p><p></p><p>Probably a good topic for a new thread. Great questions!</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8496603, member: 6921763"] I think the encounter creation rules are fine as long as one goes in with the notion that they aren't perfect. I'll sometimes use [URL="https://koboldplus.club/#/encounter-builder"]Kobold Plus Fight Club - The first rule of Kobold Fight Club is 'Yip Yip!'[/URL] to approximate a "just-deadly" encounter. Or, since encounters don't truly need to be "balanced", I'll just put together something that makes sense for the campaign. It's up to the players via their PCs to determine whether to engage or not. However, I am someone that refuses to fudge dice rolls. It works better for our table to roll in the open at all times. Like you, I [I]will [/I]adjust encounters mid-fight at times, though. This could be bringing in a new wave of enemies or having enemies flee or disengage - again based on what makes sense for the campaign and the scenario. I will occasionally fudge HP for monsters - most often in the players' favor if a hit comes within 1 or 2 of taking out an enemy and it's time to move on. Probably a good topic for a new thread. Great questions! [/QUOTE]
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What do you want in the revised DMG?
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