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What do you want in the revised DMG?
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<blockquote data-quote="R_J_K75" data-source="post: 8496701" data-attributes="member: 6921294"><p>This is pretty much what I have taken to doing as well. Sometimes it works, sometimes not so I adjust on the fly. I would just like something a little more precise so I don't have to improvise at the table. If that happens great, if not then I will continue doing what I have been doing. Most of the time if my players are in real trouble I'll figure out a way to give them an out. My original point (I may not have articulated that sufficiently) was that by following the encounter building rules IME does not usually have the intended results for the level of challenge I'm wanting and expecting from how they are written, but it is quite possible there something I'm missing or misinterpreting.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8496701, member: 6921294"] This is pretty much what I have taken to doing as well. Sometimes it works, sometimes not so I adjust on the fly. I would just like something a little more precise so I don't have to improvise at the table. If that happens great, if not then I will continue doing what I have been doing. Most of the time if my players are in real trouble I'll figure out a way to give them an out. My original point (I may not have articulated that sufficiently) was that by following the encounter building rules IME does not usually have the intended results for the level of challenge I'm wanting and expecting from how they are written, but it is quite possible there something I'm missing or misinterpreting. [/QUOTE]
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What do you want in the revised DMG?
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