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What do you want in the revised DMG?
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<blockquote data-quote="Rogerd1" data-source="post: 8497263" data-attributes="member: 7030973"><p>We need to get rid of spells per day, and instead have a magic points that the player can spend as needed.</p><p></p><p>Have skill programs, in addition to basic skills, to allow complete bespoking of characters, e.g. Intelligence or Espionage programs to allow full on spy characters.</p><p></p><p>We need a full on points buy, for stats, skills, and powers.</p><p></p><p>Powers need splitting up into the following-</p><p></p><p>Martial abilities - these are similar to the old RQ Legendary abilities, and also feats as they currently exist, and those seen in Gurps Martial arts.</p><p></p><p>Gifted - abilities granted by gods to Paladins etc.</p><p></p><p>Cantrips - these have a points cost and players can pick anything they want.</p><p></p><p>Magic User types - whereas now we have Sorcerers, Warlocks etc, just enable the points system to allow players to pick whether their magic is innate, or drawn from some entity.</p><p></p><p>Then each of the above powers needs splitting into how much they would cost to purchase, in the aforementioned point buy system.</p><p></p><p>And also different cosmology types that could be used for the game, and how to incorporate with particular settings. Include in this different types of beings that could be incorporated.</p></blockquote><p></p>
[QUOTE="Rogerd1, post: 8497263, member: 7030973"] We need to get rid of spells per day, and instead have a magic points that the player can spend as needed. Have skill programs, in addition to basic skills, to allow complete bespoking of characters, e.g. Intelligence or Espionage programs to allow full on spy characters. We need a full on points buy, for stats, skills, and powers. Powers need splitting up into the following- Martial abilities - these are similar to the old RQ Legendary abilities, and also feats as they currently exist, and those seen in Gurps Martial arts. Gifted - abilities granted by gods to Paladins etc. Cantrips - these have a points cost and players can pick anything they want. Magic User types - whereas now we have Sorcerers, Warlocks etc, just enable the points system to allow players to pick whether their magic is innate, or drawn from some entity. Then each of the above powers needs splitting into how much they would cost to purchase, in the aforementioned point buy system. And also different cosmology types that could be used for the game, and how to incorporate with particular settings. Include in this different types of beings that could be incorporated. [/QUOTE]
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What do you want in the revised DMG?
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