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What do you want in the revised DMG?
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<blockquote data-quote="Smackpixi" data-source="post: 8498001" data-attributes="member: 7028579"><p> <ul> <li data-xf-list-type="ul">3 pages of tldr summary cause no one is gonna read the book unless they have to prove someone on the internet wrong, but ya know, there are a few things they should probably know.</li> <li data-xf-list-type="ul">one page on its ok, do whatever the fork you want, it’s ok, we don’t care, if you want all dwarves to be short and angry with long beards, have at it, all drow evil, fine, do it, we could literally care less what you do with your game, but be sure to tweet at us to show how popular the game is.</li> <li data-xf-list-type="ul">5 pages on how to listen to what your players are saying. Based on my Reddit reads a sizable portion of the dm base are people on the spectrum with limited skills for understanding how to work with people to achieve a common goal. Or teenagers. Regardless of the eye rolls here, pages are needed to explain what players mean when they say, “your game is kinda rapey” “I”m forking sick of stirges” “no one gives a shirt about the last 2000 years of history in your made up universe, can we just get on with it” “Todd is an art hole AND a bard, I don’t want to play with him”</li> <li data-xf-list-type="ul">0 pages on other planes no one adventures in, 5 pages each on the shadowfell and feywild and what the fork they mean to the material plane because that’s interesting other realities you might actually adventure in and could daily affect your world. one page on the nine hells cause of course Brad is gonna send us there, 72 pages on how the fork extra planar beings might be in our world cause the MM is full of cool shirt that has no reason for being on the material plane we all actually adventure in.</li> <li data-xf-list-type="ul">20 pages on designing encounters because for some reason people just don’t understand if their players get out of battles with nary a scratch, just keep throwing more crap at them. I mean people, how hard is it to send more or less monsters based on what happened last time? does this really need 20 pages of math to figure out? Apparently it does.</li> <li data-xf-list-type="ul">50 pages on all the stuff I bought on dms guild cause I was too lazy and busy to make up myself. Stores, nPCs, strongholds, ships, airships, more shops, the fantasy world economy, shops, easy sidekicksto fill out a party to play published adventures, shops and stuff to put in them that isn’t just the equipment list in the PH.</li> <li data-xf-list-type="ul">20 pages on alternate rules addressing everything people whine about there not being rules for.</li> <li data-xf-list-type="ul">2 pages on basic magic items everyone wants and expects to get, +x weapons, shields, armor, and bag of holding to carry 2000 gc cause I mean what, try getting around with that many pennies for forks sake.</li> <li data-xf-list-type="ul">100 pages of non boring ingenius items and at least 5 of those on how to make your players care about them and actually use them.</li> <li data-xf-list-type="ul">1 page on how to convince yor players to use the gd spell scrolls they have for once omg you forking scriptoriums</li> </ul></blockquote><p></p>
[QUOTE="Smackpixi, post: 8498001, member: 7028579"] [LIST] [*]3 pages of tldr summary cause no one is gonna read the book unless they have to prove someone on the internet wrong, but ya know, there are a few things they should probably know. [*]one page on its ok, do whatever the fork you want, it’s ok, we don’t care, if you want all dwarves to be short and angry with long beards, have at it, all drow evil, fine, do it, we could literally care less what you do with your game, but be sure to tweet at us to show how popular the game is. [*]5 pages on how to listen to what your players are saying. Based on my Reddit reads a sizable portion of the dm base are people on the spectrum with limited skills for understanding how to work with people to achieve a common goal. Or teenagers. Regardless of the eye rolls here, pages are needed to explain what players mean when they say, “your game is kinda rapey” “I”m forking sick of stirges” “no one gives a shirt about the last 2000 years of history in your made up universe, can we just get on with it” “Todd is an art hole AND a bard, I don’t want to play with him” [*]0 pages on other planes no one adventures in, 5 pages each on the shadowfell and feywild and what the fork they mean to the material plane because that’s interesting other realities you might actually adventure in and could daily affect your world. one page on the nine hells cause of course Brad is gonna send us there, 72 pages on how the fork extra planar beings might be in our world cause the MM is full of cool shirt that has no reason for being on the material plane we all actually adventure in. [*]20 pages on designing encounters because for some reason people just don’t understand if their players get out of battles with nary a scratch, just keep throwing more crap at them. I mean people, how hard is it to send more or less monsters based on what happened last time? does this really need 20 pages of math to figure out? Apparently it does. [*]50 pages on all the stuff I bought on dms guild cause I was too lazy and busy to make up myself. Stores, nPCs, strongholds, ships, airships, more shops, the fantasy world economy, shops, easy sidekicksto fill out a party to play published adventures, shops and stuff to put in them that isn’t just the equipment list in the PH. [*]20 pages on alternate rules addressing everything people whine about there not being rules for. [*]2 pages on basic magic items everyone wants and expects to get, +x weapons, shields, armor, and bag of holding to carry 2000 gc cause I mean what, try getting around with that many pennies for forks sake. [*]100 pages of non boring ingenius items and at least 5 of those on how to make your players care about them and actually use them. [*]1 page on how to convince yor players to use the gd spell scrolls they have for once omg you forking scriptoriums [/LIST] [/QUOTE]
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