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General Tabletop Discussion
*Dungeons & Dragons
What do you want in the revised DMG?
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<blockquote data-quote="Lanefan" data-source="post: 8498784" data-attributes="member: 29398"><p>Is the base initiative rerolled each round? For example, does Player A below always start each round with init. 22?</p><p></p><p>Indeed.</p><p></p><p>Could be - memory like a steel sieve, that's me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Fair enough. Were it me I'd add in the idea of rerolling the base init. each round to break the symmetry. </p><p></p><p>Another thought - what about maybe doing all the rolling up front? So, instead of rolling the next action's init. when the first one happens, roll 'em all at the start of the round, one per action/move, and arrange to suit. Thus, at the start of the round someone with two attacks and a move would roll 3d20 and arrange in order to suit: "OK, I attack on 20 and 15 then move on 8"*.</p><p></p><p>* - important to me is that for a move, the init here would specify when you arrive at your destination; you're actually moving in this example from init's 14 through 9 in case it matters where you are when if something might interrupt you. I've really come to dislike what I call "mini-teleport" movement, where you're here then suddenly you're there.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8498784, member: 29398"] Is the base initiative rerolled each round? For example, does Player A below always start each round with init. 22? Indeed. Could be - memory like a steel sieve, that's me. :) Fair enough. Were it me I'd add in the idea of rerolling the base init. each round to break the symmetry. Another thought - what about maybe doing all the rolling up front? So, instead of rolling the next action's init. when the first one happens, roll 'em all at the start of the round, one per action/move, and arrange to suit. Thus, at the start of the round someone with two attacks and a move would roll 3d20 and arrange in order to suit: "OK, I attack on 20 and 15 then move on 8"*. * - important to me is that for a move, the init here would specify when you arrive at your destination; you're actually moving in this example from init's 14 through 9 in case it matters where you are when if something might interrupt you. I've really come to dislike what I call "mini-teleport" movement, where you're here then suddenly you're there. [/QUOTE]
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What do you want in the revised DMG?
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