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What do you want in the revised DMG?
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<blockquote data-quote="DND_Reborn" data-source="post: 8498817" data-attributes="member: 6987520"><p>Yes, it is rerolled each round. That is why in the example spoiler I wrote "Roll first initiative for round 2." I HATE cyclical initiative in any form! It is really unrealistic and well... you get the idea.</p><p></p><p>So, yes to this:</p><p></p><p></p><p>LOL, this was your FIRST suggestion in the original thread as well! At least you're consistent. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>The reason is to create some tension also because until your action comes on your first initiative, you have <em>no clue</em> when you might get to go again next!</p><p></p><p>Since we've been doing this, I've had players go first on 18, then roll nothing but 18, 19, or 20 for each action until they were done! Crazy, but it happened!</p><p></p><p></p><p>I am really glad you mention this since it is actually an element we've been toying with, but haven't made concrete yet!</p><p></p><p>In the above spoiler example, for instance, when Player A moved on 22 to engage Monster A, his next action was at 12, so that might be when he actually got there. <em>BUT</em> here's the rub: Monster A goes on 14, and Player A doesn't arrive until 12...</p><p></p><p>So, the narrative could change to Monster A goes on 14 to engage Player A (they are really meeting someplace in between), and if the DM rolls a 14 or better, gets to attack immediately as the next action.</p><p></p><p>It <em>can</em> work, we're playtesting it and trying to iron out any wrinkles. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8498817, member: 6987520"] Yes, it is rerolled each round. That is why in the example spoiler I wrote "Roll first initiative for round 2." I HATE cyclical initiative in any form! It is really unrealistic and well... you get the idea. So, yes to this: LOL, this was your FIRST suggestion in the original thread as well! At least you're consistent. :D The reason is to create some tension also because until your action comes on your first initiative, you have [I]no clue[/I] when you might get to go again next! Since we've been doing this, I've had players go first on 18, then roll nothing but 18, 19, or 20 for each action until they were done! Crazy, but it happened! I am really glad you mention this since it is actually an element we've been toying with, but haven't made concrete yet! In the above spoiler example, for instance, when Player A moved on 22 to engage Monster A, his next action was at 12, so that might be when he actually got there. [I]BUT[/I] here's the rub: Monster A goes on 14, and Player A doesn't arrive until 12... So, the narrative could change to Monster A goes on 14 to engage Player A (they are really meeting someplace in between), and if the DM rolls a 14 or better, gets to attack immediately as the next action. It [I]can[/I] work, we're playtesting it and trying to iron out any wrinkles. :) [/QUOTE]
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