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What do you want in the revised DMG?
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<blockquote data-quote="DND_Reborn" data-source="post: 8499080" data-attributes="member: 6987520"><p>There are multiple ways we've tried handling this:</p><p></p><p>1 - <strong>Delaying your action</strong>. Monster A, going on 14, can delay and attacks on 12 when Player A finishes moving. <em>No reaction used.</em></p><p>2 - <strong>Readying your action</strong> (RAW). Monster A, going on 14, readies it action to attack as soon as Player A enters its reach. <em>Reaction used. This also foils use of Extra Attack and Multiattack.</em></p><p>3 - <strong>Moving to Engage and roll for next action to Attack.</strong> Monster A moves on 14, spending some of its speed to close the gap to Player A. Now Monster A will have to roll another initiative for its next action.</p><p></p><p>1 is what we have done mostly. It is easy to do and no spending a creature's reaction frees it up.</p><p>2 works fine, but sometimes the use of reaction is hampering to later "action" in the narrative.</p><p>3 is ok, but the question arise of how much speed did Monster A use to close the gap? How much of Player A's speed was used to reach a point between the two starting locations?</p><p></p><p>We do play with a virtual grid via PowerPoint, and most of the time I will make a judgement call in case 3.</p><p></p><p>In the case of simultaneous actions, we resolve them as the higher modifier goes first, otherwise the actions are resolved actually simultaneously.</p><p></p><p>We have other rules, for things like <em>charging</em>, and made actions such as Hide, Help, and Disengage "move actions". But those are all in addition to cinematic initiative and works well with it.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8499080, member: 6987520"] There are multiple ways we've tried handling this: 1 - [B]Delaying your action[/B]. Monster A, going on 14, can delay and attacks on 12 when Player A finishes moving. [I]No reaction used.[/I] 2 - [B]Readying your action[/B] (RAW). Monster A, going on 14, readies it action to attack as soon as Player A enters its reach. [I]Reaction used. This also foils use of Extra Attack and Multiattack.[/I] 3 - [B]Moving to Engage and roll for next action to Attack.[/B] Monster A moves on 14, spending some of its speed to close the gap to Player A. Now Monster A will have to roll another initiative for its next action. 1 is what we have done mostly. It is easy to do and no spending a creature's reaction frees it up. 2 works fine, but sometimes the use of reaction is hampering to later "action" in the narrative. 3 is ok, but the question arise of how much speed did Monster A use to close the gap? How much of Player A's speed was used to reach a point between the two starting locations? We do play with a virtual grid via PowerPoint, and most of the time I will make a judgement call in case 3. In the case of simultaneous actions, we resolve them as the higher modifier goes first, otherwise the actions are resolved actually simultaneously. We have other rules, for things like [I]charging[/I], and made actions such as Hide, Help, and Disengage "move actions". But those are all in addition to cinematic initiative and works well with it. [/QUOTE]
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What do you want in the revised DMG?
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