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What do you want in the revised DMG?
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<blockquote data-quote="Gustavo R" data-source="post: 8665122" data-attributes="member: 7036585"><p>Thank you!</p><p>Yes, I mean the 5e books have an outdated graphic design. I understand they were trying to create the feel of a classic D&D book, but from the game point of view, there are a lot of visual tricks that can make the book better. It doesn't have to be <a href="https://degenesis.com/downloads/books/" target="_blank">visually modern</a>, but it does need to be functional. Some examples:</p><p></p><p><span style="color: rgb(184, 49, 47)">•</span> Put <strong>different colours on the borders</strong> to help us to find chapters quickly (<a href="https://youtu.be/lKNXwThVMnQ" target="_blank">example</a>).</p><p><span style="color: rgb(184, 49, 47)">•</span> Pathfinder 2E uses blue for titles and red for subtitles. Simple and elegant. Another thing is to <strong>highlight</strong> tiers. For instance, in the PHB, in the classes, the level of each trait needs to be highlighted. Sometimes it can be more difficult to figure out which trait is 3rd level and which is 11th level.</p><p><span style="color: rgb(184, 49, 47)">•</span> <strong>Bullet points</strong> can be coloured to separate them from the text.</p><p><span style="color: rgb(184, 49, 47)">•</span> Sometimes you need to read a long paragraph to figure out what a spell or magic item does. These books are mostly used when you are playing or want to consult something. It's important to organize it better. The easy way to do this is to put <strong>important information in bold</strong>. Spells must have an "<strong>Effect</strong>" paraphyly tath stands out from the rest (as is already done with the artefacts). It doesn't have to be video gaming like 4e, but 4e was definitely more organized them 5e, IMO.</p><p><span style="color: rgb(184, 49, 47)">•</span> For a game, D&D lacks visual ways to explain the rules, such as <a href="https://youtu.be/de8ykJAcNT8?t=260" target="_blank">flowcharts</a> and less "boring" tables (<a href="https://pbs.twimg.com/media/D_Hd6kiW4AEkm-3?format=jpg&name=large" target="_blank">another example</a>). Different thickness in the lines, different shades in the colours, different colours, inverted colours (white text on dark background) in the head... all these can help to find information faster in a table.</p><p></p><p><strong><span style="color: rgb(61, 142, 185)">Good references:</span></strong></p><p>• <a href="https://youtu.be/dRJ2yvYlqOQ" target="_blank">Grim Hollow - Players Guide</a></p><p>• <a href="https://www.drivethrurpg.com/product/382696/Ruins-of-Symbaroum--Players-Guide?src=hottest_filtered" target="_blank">Symbaroum</a> (all books)</p><p>• <a href="https://youtu.be/7350mfrpxP4" target="_blank">The World of the Witcher</a></p><p></p><p>PS: I apologize in advance for my English. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gustavo R, post: 8665122, member: 7036585"] Thank you! Yes, I mean the 5e books have an outdated graphic design. I understand they were trying to create the feel of a classic D&D book, but from the game point of view, there are a lot of visual tricks that can make the book better. It doesn't have to be [URL='https://degenesis.com/downloads/books/']visually modern[/URL], but it does need to be functional. Some examples: [COLOR=rgb(184, 49, 47)]•[/COLOR] Put [B]different colours on the borders[/B] to help us to find chapters quickly ([URL='https://youtu.be/lKNXwThVMnQ']example[/URL]). [COLOR=rgb(184, 49, 47)]•[/COLOR] Pathfinder 2E uses blue for titles and red for subtitles. Simple and elegant. Another thing is to [B]highlight[/B] tiers. For instance, in the PHB, in the classes, the level of each trait needs to be highlighted. Sometimes it can be more difficult to figure out which trait is 3rd level and which is 11th level. [COLOR=rgb(184, 49, 47)]•[/COLOR] [B]Bullet points[/B] can be coloured to separate them from the text. [COLOR=rgb(184, 49, 47)]•[/COLOR] Sometimes you need to read a long paragraph to figure out what a spell or magic item does. These books are mostly used when you are playing or want to consult something. It's important to organize it better. The easy way to do this is to put [B]important information in bold[/B]. Spells must have an "[B]Effect[/B]" paraphyly tath stands out from the rest (as is already done with the artefacts). It doesn't have to be video gaming like 4e, but 4e was definitely more organized them 5e, IMO. [COLOR=rgb(184, 49, 47)]•[/COLOR] For a game, D&D lacks visual ways to explain the rules, such as [URL='https://youtu.be/de8ykJAcNT8?t=260']flowcharts[/URL] and less "boring" tables ([URL='https://pbs.twimg.com/media/D_Hd6kiW4AEkm-3?format=jpg&name=large']another example[/URL]). Different thickness in the lines, different shades in the colours, different colours, inverted colours (white text on dark background) in the head... all these can help to find information faster in a table. [B][COLOR=rgb(61, 142, 185)]Good references:[/COLOR][/B] • [URL='https://youtu.be/dRJ2yvYlqOQ']Grim Hollow - Players Guide[/URL] • [URL='https://www.drivethrurpg.com/product/382696/Ruins-of-Symbaroum--Players-Guide?src=hottest_filtered']Symbaroum[/URL] (all books) • [URL='https://youtu.be/7350mfrpxP4']The World of the Witcher[/URL] PS: I apologize in advance for my English. :) [/QUOTE]
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