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What do you want out of 5E/Next?
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<blockquote data-quote="Stormonu" data-source="post: 6054456" data-attributes="member: 52734"><p>As the title says, what are you looking to get out of 5E?</p><p></p><p>Do you want a game that lets everyone from different editioms play at the same table?</p><p></p><p>Are you looking for something that evokes an older system, but has current support?</p><p></p><p>Are you wanting something that supports a certain style of play?</p><p></p><p>Are you looking for a modernized, streamlined system?</p><p></p><p>Are you hoping for more of the "great, same old stuff" you've come to expect from D&D?</p><p></p><p></p><p>My desire</p><p>[sblock]</p><p></p><p>I'm looking for something that will let me use the 1E/2E/3E/4E and BECMI adventures I have wtih minimal conversion. </p><p></p><p>Likewise, I would like to be able to have my old players use their 1E/2E characters (or my 3.5/Pathfinder characters) in 5E without totally reworking their characters from scratch (fighter levels should map to fighter levels, wizard levels should map to wizard levels, etc.).</p><p></p><p>Furthermore, I want story/backgrounds to have mechanical advantages in the game. If I have a character who is a pirate, I want him to be able to do those things I'd associate with a pirate better than some landlubber character who comes from a background of being a former turnip farmer.</p><p></p><p>Dinally, but perhaps most important to me, I want something that's light and agile on its feet. I don't want a game bogged in sematics. Yes, I want options to make the stories, characters and foes who are unique and diverse, but I don't want the gameplay to sound like a courtroom drama of rule-swapping. I want to be rolling along with the story, the rules quietly sitting in the back room keeping things orderly, but not showing their face or bringing things to an utter, crashing stop.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6054456, member: 52734"] As the title says, what are you looking to get out of 5E? Do you want a game that lets everyone from different editioms play at the same table? Are you looking for something that evokes an older system, but has current support? Are you wanting something that supports a certain style of play? Are you looking for a modernized, streamlined system? Are you hoping for more of the "great, same old stuff" you've come to expect from D&D? My desire [sblock] I'm looking for something that will let me use the 1E/2E/3E/4E and BECMI adventures I have wtih minimal conversion. Likewise, I would like to be able to have my old players use their 1E/2E characters (or my 3.5/Pathfinder characters) in 5E without totally reworking their characters from scratch (fighter levels should map to fighter levels, wizard levels should map to wizard levels, etc.). Furthermore, I want story/backgrounds to have mechanical advantages in the game. If I have a character who is a pirate, I want him to be able to do those things I'd associate with a pirate better than some landlubber character who comes from a background of being a former turnip farmer. Dinally, but perhaps most important to me, I want something that's light and agile on its feet. I don't want a game bogged in sematics. Yes, I want options to make the stories, characters and foes who are unique and diverse, but I don't want the gameplay to sound like a courtroom drama of rule-swapping. I want to be rolling along with the story, the rules quietly sitting in the back room keeping things orderly, but not showing their face or bringing things to an utter, crashing stop. [/sblock] [/QUOTE]
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