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What do you want out of 5E/Next?
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<blockquote data-quote="Pour" data-source="post: 6054665" data-attributes="member: 59411"><p>I want it over with as quickly as possible so we can get back to trying new things, actual innovation. I don't want a grab bag edition borrowing from the past so heavily, and I don't want this modular nightmare or the 'opportunity' to recreate game experiences I can already have elsewhere. Wasn't it already stated that the original message of having 1e play beside 2e - 4e was pretty much out, and that the goal was to modularize an edition that all could play their styled games under the same brand umbrella? Well what's the value in that? It's not even doing unity anymore. And what are the real odds of success with such strong competitors and the loss of IP?</p><p></p><p>I want a new edition, with new settings, new adventures, new, new, new! Give me something different, exciting, offensive, satisfying, strange, risky, bold, the advent of the new classics. Give me new sacred cows. Develop new IP. Push design, push expectations, push the old guys out of the way. Actually harness today's technology, and plan for tomorrow's. I mean advantage and expertise dice? Forgotten Realms? </p><p></p><p>If each edition is a violent reaction to the one proceeding it, then 6e should be forging entirely new ground, emerging from the shadows of the old and doing whatever it wants, hopefully sleek and powerful without the pressures of massive success. Is it 2018 yet?</p></blockquote><p></p>
[QUOTE="Pour, post: 6054665, member: 59411"] I want it over with as quickly as possible so we can get back to trying new things, actual innovation. I don't want a grab bag edition borrowing from the past so heavily, and I don't want this modular nightmare or the 'opportunity' to recreate game experiences I can already have elsewhere. Wasn't it already stated that the original message of having 1e play beside 2e - 4e was pretty much out, and that the goal was to modularize an edition that all could play their styled games under the same brand umbrella? Well what's the value in that? It's not even doing unity anymore. And what are the real odds of success with such strong competitors and the loss of IP? I want a new edition, with new settings, new adventures, new, new, new! Give me something different, exciting, offensive, satisfying, strange, risky, bold, the advent of the new classics. Give me new sacred cows. Develop new IP. Push design, push expectations, push the old guys out of the way. Actually harness today's technology, and plan for tomorrow's. I mean advantage and expertise dice? Forgotten Realms? If each edition is a violent reaction to the one proceeding it, then 6e should be forging entirely new ground, emerging from the shadows of the old and doing whatever it wants, hopefully sleek and powerful without the pressures of massive success. Is it 2018 yet? [/QUOTE]
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