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What do you want out of crafting rules?
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<blockquote data-quote="tetrasodium" data-source="post: 8209034" data-attributes="member: 93670"><p>Commonality is not the same as exclusivity. I don't think a single one of my 5e campaigns went that route. </p><p>In contrast, most of those games were about whatever pulpy adventure the players happen to be getting involved in with those adventures generally being somehow tied to or causes by the Last War, political intrigue, The Draconic Prophecy, and or scheming way above their pay grade. There were often a lot of repeat NPCs who rarely were something one could call a "good guy" but they weren't exactly bad guys the world would be better off without either and killing them wouldn't fix things. One good example is a dragon marked heir artificer who once got confronted surrounded by the missing people/ prisoners captured by his fixer guy who just had a brief polite conversation ending with a statement along the lines of "no... that's not happening, because you're going to watch me calmly walk out of here while you... you will be dealing with *points at thing under a tarp that turned out to be a war forged titan*kill the prisoners... come see me for lunch at 2 about that other matter if you survive"</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8209034, member: 93670"] Commonality is not the same as exclusivity. I don't think a single one of my 5e campaigns went that route. In contrast, most of those games were about whatever pulpy adventure the players happen to be getting involved in with those adventures generally being somehow tied to or causes by the Last War, political intrigue, The Draconic Prophecy, and or scheming way above their pay grade. There were often a lot of repeat NPCs who rarely were something one could call a "good guy" but they weren't exactly bad guys the world would be better off without either and killing them wouldn't fix things. One good example is a dragon marked heir artificer who once got confronted surrounded by the missing people/ prisoners captured by his fixer guy who just had a brief polite conversation ending with a statement along the lines of "no... that's not happening, because you're going to watch me calmly walk out of here while you... you will be dealing with *points at thing under a tarp that turned out to be a war forged titan*kill the prisoners... come see me for lunch at 2 about that other matter if you survive" [/QUOTE]
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