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*Dungeons & Dragons
What do you want out of crafting rules?
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<blockquote data-quote="Baron Opal II" data-source="post: 8209271" data-attributes="member: 6794067"><p>I can appreciate this, but that particular example would be blisteringly fast.</p><p></p><p>I would like a table of items, cost and rarity of raw materials, minimum skill (crafting steel vs. adamant, &c.), and time required. Ideally these times would be informed by real-world artisan skills when possible. I would tend to have this activity happen during downtime, but some time during long rests could be done. (Assuming that a "long rest" isn't just sleep and recovering from the day. Otherwise it would occur during the 12 hrs or so that includes the long rest.)</p><p></p><p>As an amateur blacksmith, I can crank out an utilitarian dagger in a week / 30 hrs. The first 8-10 hrs will require a forge, the rest will be filing, drilling, and carving. The first bit I couldn't do on the trail, but the last part would be possible. If you wanted it to be pretty, that would take longer; as long as the actual production of the piece, actually.</p><p></p><p>As for actual products skills, probably mostly smithing, weaving, shipwright, carpentry, masonry, jewelry, visual artistry, and musical composition. That's what I can see needing for strongholds, magic item components, and other cool things characters might want to make for themselves and their team. Low level consumables such as minor potions, medicines, acids, &c. would also be useful.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8209271, member: 6794067"] I can appreciate this, but that particular example would be blisteringly fast. I would like a table of items, cost and rarity of raw materials, minimum skill (crafting steel vs. adamant, &c.), and time required. Ideally these times would be informed by real-world artisan skills when possible. I would tend to have this activity happen during downtime, but some time during long rests could be done. (Assuming that a "long rest" isn't just sleep and recovering from the day. Otherwise it would occur during the 12 hrs or so that includes the long rest.) As an amateur blacksmith, I can crank out an utilitarian dagger in a week / 30 hrs. The first 8-10 hrs will require a forge, the rest will be filing, drilling, and carving. The first bit I couldn't do on the trail, but the last part would be possible. If you wanted it to be pretty, that would take longer; as long as the actual production of the piece, actually. As for actual products skills, probably mostly smithing, weaving, shipwright, carpentry, masonry, jewelry, visual artistry, and musical composition. That's what I can see needing for strongholds, magic item components, and other cool things characters might want to make for themselves and their team. Low level consumables such as minor potions, medicines, acids, &c. would also be useful. [/QUOTE]
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What do you want out of crafting rules?
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