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*Dungeons & Dragons
What do you want out of crafting rules?
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<blockquote data-quote="TheAlkaizer" data-source="post: 8209719" data-attributes="member: 7024893"><p>There's a few things.</p><p></p><p>If I'm to pick a feat, an option or have points in a skill related to crafting, just like anything else in D&D, it comes with a mental image, a fantasy, a goal. So, if I do, I'd say that I expect the rules to allow me the following things:</p><ul> <li data-xf-list-type="ul">Allow me to craft a weapon, an armour or something interesting. Crafting the same generic longsword at a 10% rebate is not interesting. It does not gives me a sense that I'm a good craftman, or that I used my expertise to achieve something I couldn't without it. I saved a handful of gold. It can be something small, especially at low levels, but having a weapon that +1 to damage, +1 to hit or an increased critical-range definitely feels good if the reason you got it was because you got a certain expertise.</li> <li data-xf-list-type="ul">Allow me some cool features: repair equipment or weapons, adapt the size of an armor, spend some time crafting stuff during downtime to earn a bit of gold, etc.</li> <li data-xf-list-type="ul">I really liked the knowledge <em>skills</em> in past editions. Obviously, I want to be more knowledgeable about what is related to my craft.</li> </ul><p>Now, for the actual rules, here's what I'm looking for:</p><ul> <li data-xf-list-type="ul">I'm not interested in going through tables of materials and having to <em>farm</em> them in the game. However, it can be interesting to look for maybe <em>one</em> item that allows you to craft that special item; whether it's something specific or generic.</li> <li data-xf-list-type="ul">Having a mini-game, or a skill challenge to manage to craft the item is fine. But it's difficulty should be inversely proportional to the challenge or gathering the materials or whatever step comes before it. If I easily spend a bit of gold to get generic materials and try it, then it can be a harder challenge. I don't mind trying a few times at different downtimes until I finally get it. If there's stuff to hunt for, or some timesink before the skill challenge, I don't want to have to start over.</li> <li data-xf-list-type="ul">I really like <em>tools</em>, at least as a concept, and I think they're not really interesting in 5E. Maybe having tiers of tools that you can get to allow you crafting better stuff would be another interesting progression.</li> </ul><p>Translated to actual game moments, I want things like this to happen:</p><ul> <li data-xf-list-type="ul">As we're moving quickly through the forges of an infernal citadel, I stop and ask the DM "Can I take a moment and search for any special blacksmithing materials, or maybe some magic tools?".</li> <li data-xf-list-type="ul">As we have a goal that pertains to entering a forgotten forest guarded by circles of druids, I think to myself that if I we get in their good grace, I'm definitely going to try and get a better Herbalist Kit, they surely have something!</li> <li data-xf-list-type="ul">The last two times I tried to craft my Masterwork Axe, I failed the skill challenge. This time, I'm having a friend help using a skill of their own, so I get advantage and increase my chances!</li> <li data-xf-list-type="ul">I finally manage to craft my weapon. It's at least slightly better than a generic one. I'm encouraged to give it a visual element that's unique and maybe even name it.</li> <li data-xf-list-type="ul">I know that our party will be splitting up for a dangerous mission in a few days. I take some time to craft some handy scrolls with useful spells for the half that won't have my as a wizard with them.</li> </ul></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8209719, member: 7024893"] There's a few things. If I'm to pick a feat, an option or have points in a skill related to crafting, just like anything else in D&D, it comes with a mental image, a fantasy, a goal. So, if I do, I'd say that I expect the rules to allow me the following things: [LIST] [*]Allow me to craft a weapon, an armour or something interesting. Crafting the same generic longsword at a 10% rebate is not interesting. It does not gives me a sense that I'm a good craftman, or that I used my expertise to achieve something I couldn't without it. I saved a handful of gold. It can be something small, especially at low levels, but having a weapon that +1 to damage, +1 to hit or an increased critical-range definitely feels good if the reason you got it was because you got a certain expertise. [*]Allow me some cool features: repair equipment or weapons, adapt the size of an armor, spend some time crafting stuff during downtime to earn a bit of gold, etc. [*]I really liked the knowledge [I]skills[/I] in past editions. Obviously, I want to be more knowledgeable about what is related to my craft. [/LIST] Now, for the actual rules, here's what I'm looking for: [LIST] [*]I'm not interested in going through tables of materials and having to [I]farm[/I] them in the game. However, it can be interesting to look for maybe [I]one[/I] item that allows you to craft that special item; whether it's something specific or generic. [*]Having a mini-game, or a skill challenge to manage to craft the item is fine. But it's difficulty should be inversely proportional to the challenge or gathering the materials or whatever step comes before it. If I easily spend a bit of gold to get generic materials and try it, then it can be a harder challenge. I don't mind trying a few times at different downtimes until I finally get it. If there's stuff to hunt for, or some timesink before the skill challenge, I don't want to have to start over. [*]I really like [I]tools[/I], at least as a concept, and I think they're not really interesting in 5E. Maybe having tiers of tools that you can get to allow you crafting better stuff would be another interesting progression. [/LIST] Translated to actual game moments, I want things like this to happen: [LIST] [*]As we're moving quickly through the forges of an infernal citadel, I stop and ask the DM "Can I take a moment and search for any special blacksmithing materials, or maybe some magic tools?". [*]As we have a goal that pertains to entering a forgotten forest guarded by circles of druids, I think to myself that if I we get in their good grace, I'm definitely going to try and get a better Herbalist Kit, they surely have something! [*]The last two times I tried to craft my Masterwork Axe, I failed the skill challenge. This time, I'm having a friend help using a skill of their own, so I get advantage and increase my chances! [*]I finally manage to craft my weapon. It's at least slightly better than a generic one. I'm encouraged to give it a visual element that's unique and maybe even name it. [*]I know that our party will be splitting up for a dangerous mission in a few days. I take some time to craft some handy scrolls with useful spells for the half that won't have my as a wizard with them. [/LIST] [/QUOTE]
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