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General Tabletop Discussion
*Dungeons & Dragons
What do you want out of crafting rules?
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<blockquote data-quote="el-remmen" data-source="post: 8210498" data-attributes="member: 11"><p>I haven't paid much attention to the mundane crafting rules, but just yesterday I worked on my first "recipe" for a magical item which will appear in the marginalia of a necromancer's spellbook they found).</p><p></p><p>I wrote it up like this and this is the <em>kind of thing I'd like</em> listed (or at least suggested) for each item:</p><p></p><p>Creating <em>Bag of Bones </em>(rare) requires:</p><ul> <li data-xf-list-type="ul">a leather bag or satchel of masterwork quality especially made to have the arcane runes for "death" and "spirit" woven on it it (the cost of which is part of the listed cost of the item).</li> <li data-xf-list-type="ul">The bones of 20 soldiers killed in battle and left to rot on the field</li> <li data-xf-list-type="ul">The ashes of a holy text or scroll</li> <li data-xf-list-type="ul">a vial of unholy water</li> <li data-xf-list-type="ul">Be at least 5th level</li> <li data-xf-list-type="ul">Be able to prepare and cast Animate Dead every day of crafting</li> <li data-xf-list-type="ul">5000 gps in materials</li> </ul><p>Furthermore, the instructions include guidelines for creating a magical circle for enchanting the item, the ideal times and places for doing this work (the night of the new moon, at midnight, in a graveyard, or ancient battlefield, etc. . )</p><p></p><p>Lastly, I have increased the GP increment for determining number of days from 25 gps to 100 gps - so it'd take 50 days - but have decided this number of days is modified by your spellcasting ability score modifier for each 1000 in the cost. So, a Wizard with a 16 Intelligence would modify the time by 15 days, doing it in 35. If multiple crafters work on it together only the highest score applies to modifying it, but the total time is halved for each additional person to a minimum of one full day. </p><p></p><p>In some cases, items have limits as to how many people can work on them at once.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8210498, member: 11"] I haven't paid much attention to the mundane crafting rules, but just yesterday I worked on my first "recipe" for a magical item which will appear in the marginalia of a necromancer's spellbook they found). I wrote it up like this and this is the [I]kind of thing I'd like[/I] listed (or at least suggested) for each item: Creating [I]Bag of Bones [/I](rare) requires: [LIST] [*]a leather bag or satchel of masterwork quality especially made to have the arcane runes for "death" and "spirit" woven on it it (the cost of which is part of the listed cost of the item). [*]The bones of 20 soldiers killed in battle and left to rot on the field [*]The ashes of a holy text or scroll [*]a vial of unholy water [*]Be at least 5th level [*]Be able to prepare and cast Animate Dead every day of crafting [*]5000 gps in materials [/LIST] Furthermore, the instructions include guidelines for creating a magical circle for enchanting the item, the ideal times and places for doing this work (the night of the new moon, at midnight, in a graveyard, or ancient battlefield, etc. . ) Lastly, I have increased the GP increment for determining number of days from 25 gps to 100 gps - so it'd take 50 days - but have decided this number of days is modified by your spellcasting ability score modifier for each 1000 in the cost. So, a Wizard with a 16 Intelligence would modify the time by 15 days, doing it in 35. If multiple crafters work on it together only the highest score applies to modifying it, but the total time is halved for each additional person to a minimum of one full day. In some cases, items have limits as to how many people can work on them at once. [/QUOTE]
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What do you want out of crafting rules?
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