Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you want out of crafting rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hopeless" data-source="post: 8212685" data-attributes="member: 36349"><p>I agree, but my recent experience with 5e suggests it would be a cold day in hell before an item I'd actually want my cleric to have for example would turn up.</p><p></p><p>When my DM got me to make Arcana checks for brewing healing potions when Arcana is NOT a skill I'm proficient in as even Xanathar's Guide I don't see why that should be an Arcana check when Herbalist Kit literally screams a Nature check!</p><p></p><p>When I run my 5e game I was worried about dropping too many items by going by Xanathar's Guide.</p><p></p><p>In my campaign the Paladin has a +1 Longsword that does +1d6 lightning damage to non-fey targets and a suit of what is effectively masterwork Plate. </p><p>The Cleric has a Figuring of Wondrous Power that summons a Lantern Archon, he also has a +1 Mace and if he picked up the heavy armor proficiency as his feat at 4th level he also has a suit of Plate Mail +1.</p><p>The Shadow Sorceror has a Cape of Commanding (a vestige item that increases in power as he increases in level but has some One Ring sinister sentience along with it!), a Ring of Shielding (a ring version of the brooch).</p><p>The Rogue has a +1 Rapier and a Lantern of Revealing.</p><p>There's also two spell books thats probably in the Sorceror's possession despite them intended for the Arcane Trickster Rogue.</p><p></p><p>In my former DMs campaign</p><p>Swashbuckler has what I assume is his Hexblade and a Periapt of Wound Closure</p><p>The Pyromaniac Half elven Wizard has some Gloves of Missile Snaring and a Dagger of Venom the Swashbuckler gave her as my character refused to use a poisoned weapon.</p><p>The Gnome Transmuter has an Alchemy Jug and a Circlet of Blasting</p><p>My character the Cleric has a Periapt of Health and I wasn't bothered about that!</p><p></p><p>You can see why I thought I was giving away too many items when compared to his campaign! </p><p></p><p>Would like a bit more detail to the crafting side even if it applies to mundane items!</p></blockquote><p></p>
[QUOTE="hopeless, post: 8212685, member: 36349"] I agree, but my recent experience with 5e suggests it would be a cold day in hell before an item I'd actually want my cleric to have for example would turn up. When my DM got me to make Arcana checks for brewing healing potions when Arcana is NOT a skill I'm proficient in as even Xanathar's Guide I don't see why that should be an Arcana check when Herbalist Kit literally screams a Nature check! When I run my 5e game I was worried about dropping too many items by going by Xanathar's Guide. In my campaign the Paladin has a +1 Longsword that does +1d6 lightning damage to non-fey targets and a suit of what is effectively masterwork Plate. The Cleric has a Figuring of Wondrous Power that summons a Lantern Archon, he also has a +1 Mace and if he picked up the heavy armor proficiency as his feat at 4th level he also has a suit of Plate Mail +1. The Shadow Sorceror has a Cape of Commanding (a vestige item that increases in power as he increases in level but has some One Ring sinister sentience along with it!), a Ring of Shielding (a ring version of the brooch). The Rogue has a +1 Rapier and a Lantern of Revealing. There's also two spell books thats probably in the Sorceror's possession despite them intended for the Arcane Trickster Rogue. In my former DMs campaign Swashbuckler has what I assume is his Hexblade and a Periapt of Wound Closure The Pyromaniac Half elven Wizard has some Gloves of Missile Snaring and a Dagger of Venom the Swashbuckler gave her as my character refused to use a poisoned weapon. The Gnome Transmuter has an Alchemy Jug and a Circlet of Blasting My character the Cleric has a Periapt of Health and I wasn't bothered about that! You can see why I thought I was giving away too many items when compared to his campaign! Would like a bit more detail to the crafting side even if it applies to mundane items! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you want out of crafting rules?
Top