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What do you want out of crafting rules?
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<blockquote data-quote="CleverNickName" data-source="post: 8212693" data-attributes="member: 50987"><p>Here's my stab at it.</p><p></p><p><strong>CRAFT AN ITEM</strong></p><p>Crafting an item is a downtime activity. If your character has access to the proper tools and materials, and if they have a suitable place to work (a laboratory, a forge, a workshop), they can craft an item with a successful ability (artisan's tools) check. The amount of time, cost and type of materials required, and the difficulty class of the ability check are all set by the DM on a case-by-case basis.</p><p></p><p><strong>Mundane Items: </strong></p><p>Example: a shield, a dagger, a crowbar, a clay pot</p><p>Time: 1-7 days of downtime, depending on size and complexity of the item.</p><p>Cost: Crafting the item requires raw materials, blueprints, etc. that are worth the purchase price of the item.</p><p>Ability Check: Varies (Artisan's Tools) DC 10-15, depending on the size and complexity of the item. You will also need access to the proper tools and workspace, such as a forge for a dagger or a kiln for a clay pot.</p><p></p><p><strong>Alchemical Items:</strong></p><p>Example: alchemist's fire, acid, healing potion, poison</p><p>Time: 1-3 days, at the DM's discretion this may be done over a long rest</p><p>Cost: Crafting the item requires raw materials, recipes, formulae, etc. worth the purchase price of the item.</p><p>Ability Check: Intelligence (Alchemist's Tools) DC 12. You will also need access to a laboratory and a set of alchemist's tools.</p><p></p><p><strong>Magical Items, Single-Use</strong></p><p>Example: potion of greater healing, scroll of protection, Keoghtom's Ointment</p><p>Time: 1-3 days, at the DM's discretion</p><p>Cost: Crafting the item requires raw materials, recipes, and formulae. The cost of these items are set by the DM, using the magic item values listed in the DMG as a guide for "single use items." They may also require certain rare ingredients that cannot be purchased at any price, and must be collected or recovered personally. The DM will provide the details.</p><p>Ability Check: Varies (Artisan's Tools, Arcana) DC 15 and up, depending on the item's rarity and power. You will also need access to the proper tools and workspace, such as a laboratory or writing desk.</p><p></p><p><strong>Magical Items, Unlimited Use</strong></p><p>Example: dagger +1, bag of holding, cloak of protection</p><p>Time: 1-5 weeks of downtime, at the DM's discretion</p><p>Cost: Crafting the item requires raw materials, recipes, and formulae. The cost of these items are set by the DM, using the magic item values listed in the DMG as a guide. It must also require one or more rare ingredients that cannot be purchased at any price, and must be collected or recovered personally. The DM will provide the details as needed.</p><p>Ability Check: Varies (Artisan's Tools, Arcana) DC 15 and up, depending on the item's rarity and power. You will also need access to the proper tools and workspace, such as a forge, kiln, loom, or carpentry shop.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8212693, member: 50987"] Here's my stab at it. [B]CRAFT AN ITEM[/B] Crafting an item is a downtime activity. If your character has access to the proper tools and materials, and if they have a suitable place to work (a laboratory, a forge, a workshop), they can craft an item with a successful ability (artisan's tools) check. The amount of time, cost and type of materials required, and the difficulty class of the ability check are all set by the DM on a case-by-case basis. [B]Mundane Items: [/B] Example: a shield, a dagger, a crowbar, a clay pot Time: 1-7 days of downtime, depending on size and complexity of the item. Cost: Crafting the item requires raw materials, blueprints, etc. that are worth the purchase price of the item. Ability Check: Varies (Artisan's Tools) DC 10-15, depending on the size and complexity of the item. You will also need access to the proper tools and workspace, such as a forge for a dagger or a kiln for a clay pot. [B]Alchemical Items:[/B] Example: alchemist's fire, acid, healing potion, poison Time: 1-3 days, at the DM's discretion this may be done over a long rest Cost: Crafting the item requires raw materials, recipes, formulae, etc. worth the purchase price of the item. Ability Check: Intelligence (Alchemist's Tools) DC 12. You will also need access to a laboratory and a set of alchemist's tools. [B]Magical Items, Single-Use[/B] Example: potion of greater healing, scroll of protection, Keoghtom's Ointment Time: 1-3 days, at the DM's discretion Cost: Crafting the item requires raw materials, recipes, and formulae. The cost of these items are set by the DM, using the magic item values listed in the DMG as a guide for "single use items." They may also require certain rare ingredients that cannot be purchased at any price, and must be collected or recovered personally. The DM will provide the details. Ability Check: Varies (Artisan's Tools, Arcana) DC 15 and up, depending on the item's rarity and power. You will also need access to the proper tools and workspace, such as a laboratory or writing desk. [B]Magical Items, Unlimited Use[/B] Example: dagger +1, bag of holding, cloak of protection Time: 1-5 weeks of downtime, at the DM's discretion Cost: Crafting the item requires raw materials, recipes, and formulae. The cost of these items are set by the DM, using the magic item values listed in the DMG as a guide. It must also require one or more rare ingredients that cannot be purchased at any price, and must be collected or recovered personally. The DM will provide the details as needed. Ability Check: Varies (Artisan's Tools, Arcana) DC 15 and up, depending on the item's rarity and power. You will also need access to the proper tools and workspace, such as a forge, kiln, loom, or carpentry shop. [/QUOTE]
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