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What do you want out of crafting rules?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8212892" data-attributes="member: 6871653"><p>I would prefer if the crafting was more about creating your own custom magic items than recreating those already in the DMG. What if once I created my sling of giant slaying, I want to add a charm effect 1d4 charges per day? There no such item in the guide, so we are back to handwaving and improvising recipes.</p><p></p><p>That's why I suggest template to add.</p><p></p><p>ex:</p><p></p><p><u>Armor of Wraith Warding</u></p><p>requirements:</p><ul> <li data-xf-list-type="ul">A suit of armor</li> <li data-xf-list-type="ul">rags taken from an creature with the undead type</li> <li data-xf-list-type="ul">1 pound of grave dust</li> <li data-xf-list-type="ul">100 gp worth of either smiting material for a metal armor or cured hard leather for armor made of leather or hide.</li> </ul><p></p><p>Preparation roll:</p><p>- You first need to consecrate the work station for 3 long rest. Make an Intelligence (religion) check against a DC 11 after you the third rest. On a success, the Creation roll is made with Advantage, while a failure gives disadvantage on the same roll. If the roll fails by 5 or more, you waste half the crafting materials' worth and you cant attempt the same roll until the next dawn.</p><p></p><p>Creation roll:</p><p>- You work on your masterwork for 5 long rest at your workstation. Make a DC 15 Intelligence, Dexterity or Strength check at the end of the fifth rest, adding your proficiency bonus if you are proficient with the Leatherworker's tools or Smith's tools. On a success you craft the armor. Refer to the table to see the result:</p><p></p><p></p><table style='width: 100%'><tr><td>Roll</td><td>Result</td></tr><tr><td>Failure by 10 or more</td><td>Cursed: the wearer of the armor has disadvantage against any attempt at possession.</td></tr><tr><td>Failure</td><td>The item is not enchanted but no material is lost.</td></tr><tr><td>Success</td><td>The armor gives +1 AC against attack from undeads. The wearer has advantage to resist possession.</td></tr><tr><td>Success by 10 or more</td><td>The armor gives +1 AC against attack from undeads. The wearer has advantage to resist possession and against charm and fear effect from undeads.</td></tr></table></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8212892, member: 6871653"] I would prefer if the crafting was more about creating your own custom magic items than recreating those already in the DMG. What if once I created my sling of giant slaying, I want to add a charm effect 1d4 charges per day? There no such item in the guide, so we are back to handwaving and improvising recipes. That's why I suggest template to add. ex: [U]Armor of Wraith Warding[/U] requirements: [LIST] [*]A suit of armor [*]rags taken from an creature with the undead type [*]1 pound of grave dust [*]100 gp worth of either smiting material for a metal armor or cured hard leather for armor made of leather or hide. [/LIST] Preparation roll: - You first need to consecrate the work station for 3 long rest. Make an Intelligence (religion) check against a DC 11 after you the third rest. On a success, the Creation roll is made with Advantage, while a failure gives disadvantage on the same roll. If the roll fails by 5 or more, you waste half the crafting materials' worth and you cant attempt the same roll until the next dawn. Creation roll: - You work on your masterwork for 5 long rest at your workstation. Make a DC 15 Intelligence, Dexterity or Strength check at the end of the fifth rest, adding your proficiency bonus if you are proficient with the Leatherworker's tools or Smith's tools. On a success you craft the armor. Refer to the table to see the result: [TABLE] [TR] [TD]Roll[/TD] [TD]Result[/TD] [/TR] [TR] [TD]Failure by 10 or more[/TD] [TD]Cursed: the wearer of the armor has disadvantage against any attempt at possession.[/TD] [/TR] [TR] [TD]Failure[/TD] [TD]The item is not enchanted but no material is lost.[/TD] [/TR] [TR] [TD]Success[/TD] [TD]The armor gives +1 AC against attack from undeads. The wearer has advantage to resist possession.[/TD] [/TR] [TR] [TD]Success by 10 or more[/TD] [TD]The armor gives +1 AC against attack from undeads. The wearer has advantage to resist possession and against charm and fear effect from undeads.[/TD] [/TR] [/TABLE] [/QUOTE]
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What do you want out of crafting rules?
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