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What do you want out of crafting rules?
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<blockquote data-quote="DND_Reborn" data-source="post: 8214336" data-attributes="member: 6987520"><p>I don't know why...</p><p></p><p></p><p></p><p>Of course they can!</p><p></p><p>A PC can take both Arcana and Survival as background skills, even Leatherworker's tools in place of a language. Backgrounds are completely customizable so you don't even need to touch class skills. Both Arcana and Survival are commonly taken skills IME, YMMV of course.</p><p></p><p></p><p>Which is also an option. No one says the same PC or NPC has to make the checks, only that they need to be made.</p><p></p><p></p><p>That is just silly to say. You gain proficiency bonus and ASIs when you level. By design, PCs are meant to boost their numbers.</p><p></p><p></p><p>Hardly. Again, you have to fail rolls by 5 or more for "some significant consequence to failure"--yes, it could be the attempt is completely ruined (my original thought), but as [USER=83242]@dave2008[/USER] and others have suggested using set-backs and complications also allows for more story in the process and I am all for that.</p><p></p><p></p><p>Or they'll be saying that was an epic quest to get everything and we succeeded in making enough preparations to finish crafting it as well. Until you try it, don't knock it. I used the same process, with checks, since AD&D and players have <em>NEVER ONCE</em> complained as you think. NEVER.</p><p></p><p></p><p>Yes, I've already agreed to other ideas about it--maybe you weren't paying attention or missed it? <img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8214336, member: 6987520"] I don't know why... Of course they can! A PC can take both Arcana and Survival as background skills, even Leatherworker's tools in place of a language. Backgrounds are completely customizable so you don't even need to touch class skills. Both Arcana and Survival are commonly taken skills IME, YMMV of course. Which is also an option. No one says the same PC or NPC has to make the checks, only that they need to be made. That is just silly to say. You gain proficiency bonus and ASIs when you level. By design, PCs are meant to boost their numbers. Hardly. Again, you have to fail rolls by 5 or more for "some significant consequence to failure"--yes, it could be the attempt is completely ruined (my original thought), but as [USER=83242]@dave2008[/USER] and others have suggested using set-backs and complications also allows for more story in the process and I am all for that. Or they'll be saying that was an epic quest to get everything and we succeeded in making enough preparations to finish crafting it as well. Until you try it, don't knock it. I used the same process, with checks, since AD&D and players have [I]NEVER ONCE[/I] complained as you think. NEVER. Yes, I've already agreed to other ideas about it--maybe you weren't paying attention or missed it? 🤷♂️ [/QUOTE]
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What do you want out of crafting rules?
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