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What do you want out of your D&D/RPG games?
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<blockquote data-quote="DEFCON 1" data-source="post: 9618898" data-attributes="member: 7006"><p>For me it's almost entirely RP. Combat is fine if the story calls for it, but to do it all the time is just wasting time.</p><p></p><p>To me it's the difference between <em>World of Warcraft </em>and <em>Red Dead Redemption</em>. In WoW if you go out in the world to get to various locations in order to find the quests (IE stories) to do... you get stopped every 50 feet by some mob running up to you and attacking for no reason other than you cared to explore off the "safe zone" of the roads.</p><p></p><p>Whereas in RDR you can go wherever the hell you want, explore the land in every direction, and never once get harassed by randos out in the wild-- up until you purposefully either attack things because you choose to, or you accept quests that have a fight as part of that quest's narrative.</p><p></p><p>Given the two... I 100% prefer the latter. If I wanted to fight combats merely for the sake of fighting combats and because combat was the raison d'etre of the game, I'd play Warhammer or Axis & Allies-- not a roleplaying game. It's in the name after all. It's called a <em>roleplaying</em> game for a reason, and a <em>tactical miniatures combat simulator with a bit of 'in-character' talking</em> game.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9618898, member: 7006"] For me it's almost entirely RP. Combat is fine if the story calls for it, but to do it all the time is just wasting time. To me it's the difference between [I]World of Warcraft [/I]and [I]Red Dead Redemption[/I]. In WoW if you go out in the world to get to various locations in order to find the quests (IE stories) to do... you get stopped every 50 feet by some mob running up to you and attacking for no reason other than you cared to explore off the "safe zone" of the roads. Whereas in RDR you can go wherever the hell you want, explore the land in every direction, and never once get harassed by randos out in the wild-- up until you purposefully either attack things because you choose to, or you accept quests that have a fight as part of that quest's narrative. Given the two... I 100% prefer the latter. If I wanted to fight combats merely for the sake of fighting combats and because combat was the raison d'etre of the game, I'd play Warhammer or Axis & Allies-- not a roleplaying game. It's in the name after all. It's called a [I]roleplaying[/I] game for a reason, and a [I]tactical miniatures combat simulator with a bit of 'in-character' talking[/I] game. [/QUOTE]
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What do you want out of your D&D/RPG games?
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