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What do you want out of your D&D/RPG games?
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<blockquote data-quote="DEFCON 1" data-source="post: 9619126" data-attributes="member: 7006"><p>Very true. My point is really that I prefer when combat comes out of how the roleplaying is going, not to be an activity to do in and of itself. Things happen in the narrative that might necessitate violence... that's perfectly fine... I'm down with that. But what I don't play RPGs for though is to just walk around in the world getting into fights for the sake of using game mechanics and doing fights. You know me... you know I don't give a whit about game mechanics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> And that goes hand-in-hand with the idea of "character builds"... where people design their characters strictly for how best to accomplish the combat mini-game in the manner they wish to try out. I've got no interest in that either, LOL.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9619126, member: 7006"] Very true. My point is really that I prefer when combat comes out of how the roleplaying is going, not to be an activity to do in and of itself. Things happen in the narrative that might necessitate violence... that's perfectly fine... I'm down with that. But what I don't play RPGs for though is to just walk around in the world getting into fights for the sake of using game mechanics and doing fights. You know me... you know I don't give a whit about game mechanics. ;) And that goes hand-in-hand with the idea of "character builds"... where people design their characters strictly for how best to accomplish the combat mini-game in the manner they wish to try out. I've got no interest in that either, LOL. [/QUOTE]
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