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What do you want the books for D&Dnext to be like?
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<blockquote data-quote="Lord Mhoram" data-source="post: 5911519" data-attributes="member: 4789"><p>For me:</p><p></p><ol> <li data-xf-list-type="ol">Books - full size hardcovers.</li> <li data-xf-list-type="ol">Art - Full Color - And I don't care if it comes out mixed (with styles that callback OD&D, 2nd, and 4th all in a hodgepoge in the books) or cohesive I don't really care, but I want humor and some whimsy in the art. The 1st ed cartoons (Rust Monster, +3 back scratcher, "This had better work") or like some of the stuff in 3rd (the Fighter stepping on Krusks face in the Climb skill art, or Mailee's exploded magic item and expression by the Use Magic Item skill). I don't want the art (or the game) to be so full of itself or it's own self importance that it doesn't feel fun.</li> <li data-xf-list-type="ol">Layout - Easy to read pages. I prefer the density in 3rd over the whitespaces of 4th, but make sure there isn't a lot of brown background or such that makes it hard to read. Basic white/off white pages with a border is plenty good enough.</li> <li data-xf-list-type="ol">Sidebars and little boxes wtih flavor text and story to help bring it to life - the little comments from people in Spelljammer really helped bring it to life.</li> <li data-xf-list-type="ol">Really serious Index and ToC.</li> <li data-xf-list-type="ol">1st book - one is player's guide with rules, and classes, feats, themes, skills, backgrounds, spells, mundane equipment etc.</li> <li data-xf-list-type="ol">2nd book - GM's guide - GM advice, Campaign and adventure design advice, Magic Items, XP charts a basic list of monsters,, NPCs, Traps and some interesting locations described</li> </ol><p></p><p>So you have everything in two books you need to run the game for 30+ levels.</p><p></p><ul> <li data-xf-list-type="ul">First supplement - the "Book of Challenges" with Monsters, Traps, NPCs to fight (and some to use as help). This is a yearly book with all monsters/NPCs/Traps that show up in any book that year compiled, along with new ones.</li> </ul></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 5911519, member: 4789"] For me: [LIST=1] [*]Books - full size hardcovers. [*]Art - Full Color - And I don't care if it comes out mixed (with styles that callback OD&D, 2nd, and 4th all in a hodgepoge in the books) or cohesive I don't really care, but I want humor and some whimsy in the art. The 1st ed cartoons (Rust Monster, +3 back scratcher, "This had better work") or like some of the stuff in 3rd (the Fighter stepping on Krusks face in the Climb skill art, or Mailee's exploded magic item and expression by the Use Magic Item skill). I don't want the art (or the game) to be so full of itself or it's own self importance that it doesn't feel fun. [*]Layout - Easy to read pages. I prefer the density in 3rd over the whitespaces of 4th, but make sure there isn't a lot of brown background or such that makes it hard to read. Basic white/off white pages with a border is plenty good enough. [*]Sidebars and little boxes wtih flavor text and story to help bring it to life - the little comments from people in Spelljammer really helped bring it to life. [*]Really serious Index and ToC. [*]1st book - one is player's guide with rules, and classes, feats, themes, skills, backgrounds, spells, mundane equipment etc. [*]2nd book - GM's guide - GM advice, Campaign and adventure design advice, Magic Items, XP charts a basic list of monsters,, NPCs, Traps and some interesting locations described [/LIST] So you have everything in two books you need to run the game for 30+ levels. [LIST] [*]First supplement - the "Book of Challenges" with Monsters, Traps, NPCs to fight (and some to use as help). This is a yearly book with all monsters/NPCs/Traps that show up in any book that year compiled, along with new ones. [/LIST] [/QUOTE]
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What do you want the books for D&Dnext to be like?
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