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What do you want to be able to DO as a player?
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<blockquote data-quote="Reynard" data-source="post: 9214903" data-attributes="member: 467"><p>So, this is going to be a bit of a meandering idea post, but I will try and start with as succinct a central question as I can manage:</p><p></p><p>When you sit down at the table (virtual or otherwise) to play D&D (any edition or adjacent game) specifically as a player in the game, what is it that you want to be able to do while you are in that chair? I mean this both via your PC but also as a player manipulating the game mechanics themselves. Plus as it relates to interaction with the other participants (players and GM).</p><p></p><p>What I am trying to get at (and am probably not explaining well) is finding out what is the best possible actual experience of play for you. What do you want out of your 4 hours? What do you want to be able to do?</p><p></p><p>I will try and explain mine as an example of what I am asking about:</p><p></p><p>When i sit down to play D&D, I want to be able to playa character that strikes a bonus between ease of use and being complex enough to offer meaningful mechanical decisions. I also want to be able to make meaningful decisions otherwise, both tactical and strategic, as well as "narrative" (not in the "narrative game" sense but in a player agency kind of way). But I also want to be able to experience a coherent flow of events while playing -- not a story per se (it becomes a story after we are done, IMO) but a fulfilling experience at least. I don't mind if the GM is running off the cuff or railroading us if it FEELS like we are making our own choices and things are happening. As a player, I would rather be railroaded than stuck spinning my wheels in a giant sandbox. I also want to be free to make jokes, pop culture references, callbacks and other out-of-character banter. I want to have a few beers and some snacks. I want to be able to know that what we did in those 4 hours will matter for the next time we play, too. I don't mind episodic, but I still want an ongoing campaign.</p><p></p><p>So, I hoe that kind of helps explain what I am aiming for. I want to know what other people want to be able to do, as players, when they sit down for D&D.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9214903, member: 467"] So, this is going to be a bit of a meandering idea post, but I will try and start with as succinct a central question as I can manage: When you sit down at the table (virtual or otherwise) to play D&D (any edition or adjacent game) specifically as a player in the game, what is it that you want to be able to do while you are in that chair? I mean this both via your PC but also as a player manipulating the game mechanics themselves. Plus as it relates to interaction with the other participants (players and GM). What I am trying to get at (and am probably not explaining well) is finding out what is the best possible actual experience of play for you. What do you want out of your 4 hours? What do you want to be able to do? I will try and explain mine as an example of what I am asking about: When i sit down to play D&D, I want to be able to playa character that strikes a bonus between ease of use and being complex enough to offer meaningful mechanical decisions. I also want to be able to make meaningful decisions otherwise, both tactical and strategic, as well as "narrative" (not in the "narrative game" sense but in a player agency kind of way). But I also want to be able to experience a coherent flow of events while playing -- not a story per se (it becomes a story after we are done, IMO) but a fulfilling experience at least. I don't mind if the GM is running off the cuff or railroading us if it FEELS like we are making our own choices and things are happening. As a player, I would rather be railroaded than stuck spinning my wheels in a giant sandbox. I also want to be free to make jokes, pop culture references, callbacks and other out-of-character banter. I want to have a few beers and some snacks. I want to be able to know that what we did in those 4 hours will matter for the next time we play, too. I don't mind episodic, but I still want an ongoing campaign. So, I hoe that kind of helps explain what I am aiming for. I want to know what other people want to be able to do, as players, when they sit down for D&D. Thanks. [/QUOTE]
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