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What do you want to be able to DO as a player?
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<blockquote data-quote="overgeeked" data-source="post: 9214991" data-attributes="member: 86653"><p>I want to make a character I'll enjoy playing. The longer I'm at this hobby the less and less I enjoy rigid class and level systems, they're far too restrictive. The closer to free-form character creation the better. I've had a lifetime of coming up with cool ideas and needing to find the tiny little box that sort of but doesn't really fit to stuff the idea into, and in the process mangling and cutting off large chunks of the idea to make it fit that tiny little box. All these RPGs promise you're only limited by your imagination in the intro then do a great job of showing that to be a lie in their 400+ pages of rules restricting what you can and cannot do.</p><p></p><p>I want to make choices for my character that actually matter. My preference is a purely open-world sandbox. The players pick the direction and go, which direction they go actually matters. The players pick the quests, assignments, missions, etc. The players determine what they do, where they go, etc. I'm perfectly fine with the referee making the challenges difficult, opposition smart, etc but I'd rather read a novel if the referee is going to force feed us their precious story or linear plot.</p><p></p><p>I want to get immersed in the fiction of the game, lose myself in the unfolding story. Every single interaction with the mechanics, dice, and interaction between the player as player and the referee as referee breaks that immersion. The player as character interacting with the referee as world is where I want things to stay as much as possible.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9214991, member: 86653"] I want to make a character I'll enjoy playing. The longer I'm at this hobby the less and less I enjoy rigid class and level systems, they're far too restrictive. The closer to free-form character creation the better. I've had a lifetime of coming up with cool ideas and needing to find the tiny little box that sort of but doesn't really fit to stuff the idea into, and in the process mangling and cutting off large chunks of the idea to make it fit that tiny little box. All these RPGs promise you're only limited by your imagination in the intro then do a great job of showing that to be a lie in their 400+ pages of rules restricting what you can and cannot do. I want to make choices for my character that actually matter. My preference is a purely open-world sandbox. The players pick the direction and go, which direction they go actually matters. The players pick the quests, assignments, missions, etc. The players determine what they do, where they go, etc. I'm perfectly fine with the referee making the challenges difficult, opposition smart, etc but I'd rather read a novel if the referee is going to force feed us their precious story or linear plot. I want to get immersed in the fiction of the game, lose myself in the unfolding story. Every single interaction with the mechanics, dice, and interaction between the player as player and the referee as referee breaks that immersion. The player as character interacting with the referee as world is where I want things to stay as much as possible. [/QUOTE]
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