Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you want to be able to DO as a player?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 9215197" data-attributes="member: 23751"><p>It's not the opposite. It's just different. Where you play one 30 year campaign where heroes do lots of different adventures in the same setting, with PCs retiring or dying and players making new PCs, I see fifteen 2 year campaigns where heroes do lots of different adventures in the same setting, with PCs retiring or dying and players making new PCs. </p><p></p><p>Both of us are using the same setting, having lots of different adventures, having PCs retire or die, etc. The only real difference is what levels those PCs reach. Both games will potentially last forever.</p><p></p><p>If there's magic item turnover, sure. I still wouldn't want a ton of knick-knack items, though. Cooler items that have turnover are still better.</p><p></p><p>There's a thing where you roll too much. If there are factors where the outcome is in doubt, then a roll is called for. But having a chance for anything to fail might match real life better, but it would bog the game down in rolling for everything. I mean, I've tripped over the crack in the sidewalk between two slabs(not even raised by a root or anything!). Sure normal walking is a shoo-in(hur hur), but there's that one in 100,000 chance that you misstep. I don't need to roll unless the uncertainty level is significant enough to note.</p><p></p><p>This is a good one. I knew I would have more to add, but now I can scratch this one off the list.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p></blockquote><p></p>
[QUOTE="Maxperson, post: 9215197, member: 23751"] It's not the opposite. It's just different. Where you play one 30 year campaign where heroes do lots of different adventures in the same setting, with PCs retiring or dying and players making new PCs, I see fifteen 2 year campaigns where heroes do lots of different adventures in the same setting, with PCs retiring or dying and players making new PCs. Both of us are using the same setting, having lots of different adventures, having PCs retire or die, etc. The only real difference is what levels those PCs reach. Both games will potentially last forever. If there's magic item turnover, sure. I still wouldn't want a ton of knick-knack items, though. Cooler items that have turnover are still better. There's a thing where you roll too much. If there are factors where the outcome is in doubt, then a roll is called for. But having a chance for anything to fail might match real life better, but it would bog the game down in rolling for everything. I mean, I've tripped over the crack in the sidewalk between two slabs(not even raised by a root or anything!). Sure normal walking is a shoo-in(hur hur), but there's that one in 100,000 chance that you misstep. I don't need to roll unless the uncertainty level is significant enough to note. This is a good one. I knew I would have more to add, but now I can scratch this one off the list. (y) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you want to be able to DO as a player?
Top