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What do you want to be able to DO as a player?
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<blockquote data-quote="billd91" data-source="post: 9215635" data-attributes="member: 3400"><p>That's a pretty good general summation of my main thoughts as an RPGer as well. Most other considerations are just gradations that may help decide which game to play and depend on mood, such as:</p><p></p><p>I like to play a game that allows me to experience a hero's journey from noob to hero - sometimes from start to finish, but also sometimes starting from various points in their development. This is why I like to play D&D, Villains and Vigilantes.</p><p></p><p>I also like games that allow me to play heroes, not just in a Greek hero kind of way where my powers are great, but also where I'm fighting against challenges that other people can't. This is why I like to play D&D, Mutants and Masterminds, Call of Cthulhu, but generally not Vampire, too amorally focused Cyberpunk/Shadowrun types of games, or games focused too much around being a mercenary.</p><p></p><p>I like games that do have an ongoing storyline with some kind of overall plot tying groups of episodic adventures together, even if somewhat loosely. This is why I like adventure paths and linked modules more than basic megadungeon crawls or speculative merchant Traveller campaigns just driven by the trade mini game.</p></blockquote><p></p>
[QUOTE="billd91, post: 9215635, member: 3400"] That's a pretty good general summation of my main thoughts as an RPGer as well. Most other considerations are just gradations that may help decide which game to play and depend on mood, such as: I like to play a game that allows me to experience a hero's journey from noob to hero - sometimes from start to finish, but also sometimes starting from various points in their development. This is why I like to play D&D, Villains and Vigilantes. I also like games that allow me to play heroes, not just in a Greek hero kind of way where my powers are great, but also where I'm fighting against challenges that other people can't. This is why I like to play D&D, Mutants and Masterminds, Call of Cthulhu, but generally not Vampire, too amorally focused Cyberpunk/Shadowrun types of games, or games focused too much around being a mercenary. I like games that do have an ongoing storyline with some kind of overall plot tying groups of episodic adventures together, even if somewhat loosely. This is why I like adventure paths and linked modules more than basic megadungeon crawls or speculative merchant Traveller campaigns just driven by the trade mini game. [/QUOTE]
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