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What do you want to be able to DO as a player?
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<blockquote data-quote="Caephros" data-source="post: 9216035" data-attributes="member: 7043102"><p>I’m finding a lot of these comments very interesting and enjoying the different perspectives and back and forth. You all are really making me reflect on my games (I run about 7 a month) and think about the different motivations. Much appreciated! </p><p></p><p>As a DM/GM, one of the reasons why I now try to have a mix of scenarios and solutions, at least when I’m designing the adventure, and if I’m running a written adventure (one of my groups prefers Paizo’s Adventure Paths) I try to review it for different potential options ahead of time - is a lot of my players seem to move from a.) wanting to chat with the NPCs to b.) coming up with creative solutions to c.) beat the crap out of the baddies. I have the good fortune to play with my sister and brother and their partners online, we all came to the game in our 30s as a way to bond during the pandemic and in different states across the US. I can’t predict which version of my sister I’ll get in a given session and she’s my oldest friend, so I think trying to get a good mix out of whatever system you are running is good. I’ve done some PBTA, D&D and PF, so while system matters, I think you have to be willing to bend it for the table. I do think there is a certain amount buy-in you need from your players that we are all going to try to make sure each player gets a chance to shine and the conversation at the table is either “Yes, and…” or “No, but…”.</p><p></p><p>I don’t play very much - at most twice a month, last several months not at all. When I sit down at another DM/GM’s table, my goals are to realize my character in a way that I find a niche in the group and don’t stomp on anyone else’s character. I also try to engage with the central thesis of the GM/DM’s game and keep the party moving forward without betraying that character concept. Fortunately I have a limitless supply of character ideas since I don’t play much, my attachment to the character is pretty low and I’d rather play the character to its idea and have them die, so long as I’m not causing tension at the table.</p></blockquote><p></p>
[QUOTE="Caephros, post: 9216035, member: 7043102"] I’m finding a lot of these comments very interesting and enjoying the different perspectives and back and forth. You all are really making me reflect on my games (I run about 7 a month) and think about the different motivations. Much appreciated! As a DM/GM, one of the reasons why I now try to have a mix of scenarios and solutions, at least when I’m designing the adventure, and if I’m running a written adventure (one of my groups prefers Paizo’s Adventure Paths) I try to review it for different potential options ahead of time - is a lot of my players seem to move from a.) wanting to chat with the NPCs to b.) coming up with creative solutions to c.) beat the crap out of the baddies. I have the good fortune to play with my sister and brother and their partners online, we all came to the game in our 30s as a way to bond during the pandemic and in different states across the US. I can’t predict which version of my sister I’ll get in a given session and she’s my oldest friend, so I think trying to get a good mix out of whatever system you are running is good. I’ve done some PBTA, D&D and PF, so while system matters, I think you have to be willing to bend it for the table. I do think there is a certain amount buy-in you need from your players that we are all going to try to make sure each player gets a chance to shine and the conversation at the table is either “Yes, and…” or “No, but…”. I don’t play very much - at most twice a month, last several months not at all. When I sit down at another DM/GM’s table, my goals are to realize my character in a way that I find a niche in the group and don’t stomp on anyone else’s character. I also try to engage with the central thesis of the GM/DM’s game and keep the party moving forward without betraying that character concept. Fortunately I have a limitless supply of character ideas since I don’t play much, my attachment to the character is pretty low and I’d rather play the character to its idea and have them die, so long as I’m not causing tension at the table. [/QUOTE]
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