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What do you want to do better as a GM?
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<blockquote data-quote="delphonso" data-source="post: 7869929" data-attributes="member: 6892015"><p>This is pretty close to what I do. My games tend to be more mysteries and investigations rather than fights (just what my group prefers), but in general I do the same. I've also had that roadtrip hit stormy weather and go completely off to a different direction - which leads me to...</p><p></p><p></p><p></p><p>This is one of the biggest hurdle for my games. I tend to throw a lot of spaghetti at the wall and just take what sticks. I like the free, comedic form of my games - but boy I wish I had the energy to plan out entire towns, etc - rather than just planning the main characters and encounters.</p><p></p><p></p><p></p><p>I have been playing in a Lost Mine of Phandelver game and ran a bit of Horde of the Dragon Queen. One thing I really like about both is that they just drop about 10 things to do in a town. The PCs can pick them up, ignore them, or miss them and have plenty to do. I'd prefer if they had a bit more intersectionality - as many are unrelated, but it's given me ideas on planning out a whole town.</p></blockquote><p></p>
[QUOTE="delphonso, post: 7869929, member: 6892015"] This is pretty close to what I do. My games tend to be more mysteries and investigations rather than fights (just what my group prefers), but in general I do the same. I've also had that roadtrip hit stormy weather and go completely off to a different direction - which leads me to... This is one of the biggest hurdle for my games. I tend to throw a lot of spaghetti at the wall and just take what sticks. I like the free, comedic form of my games - but boy I wish I had the energy to plan out entire towns, etc - rather than just planning the main characters and encounters. I have been playing in a Lost Mine of Phandelver game and ran a bit of Horde of the Dragon Queen. One thing I really like about both is that they just drop about 10 things to do in a town. The PCs can pick them up, ignore them, or miss them and have plenty to do. I'd prefer if they had a bit more intersectionality - as many are unrelated, but it's given me ideas on planning out a whole town. [/QUOTE]
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