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<blockquote data-quote="Graywolf-ELM" data-source="post: 1581159" data-attributes="member: 16236"><p>Thanks, I enjoy being the DM, but very much like to play as well. My ideas for campaigns work both ways. I'd love to play in any of them. DMing them would be more time consuming. I'm cutting my teeth at Pbp games right now, both as a player and DM (Pirate's at Sea adventure on our local board) before I decide to offer a game up here on EnWorld. It's a different experience than DMing in person.</p><p></p><p><strong>Additional thoughts on campaign ideas:</strong></p><p></p><p><strong>Freshly Turned Vampires find their way</strong> - Again savage species progressions would allow for some semblance of lower level play. 3 or 4 freshly turned vampires, were a small party of adventurers who seem to like the new abilities. Gaming starts with trying to hide and feed without being caught and killed by the locals. A small outlying community or travellers would be the first encounters. Then wherever the party would take it, adventuring could be quests to be able to survive in sunlight, or create magic items specifically for Vampires Protection from turning and such. Class progression could be thrown in as well as creature. Figuring out how to survive in a city, and still feed without being caught. Hunting down the Vampire who turned them, to serve, or kill him... Use of stereotypical Vampire lore might make it more interesting as well. Garlic, Holy Symbols, running water, Holy Water...</p><p></p><p><strong>Solo Game: Dragon earns his wings</strong> - A young dragon moves into a new home(probably fighting for it.) and must make his/her way in the world. Defending against adventurers, conflicts with other Dragon's, {There's a savage species progression for Dragons in Dragon Magazine that looks cool<recent issue>} Does the Dragon take notice of local politics, aspore to rule, subjugate humanoid races, build defenses in the new lair, build alliances, defend territory, hunt for food, or sport. Character class progression as well with this campaign.</p><p></p><p>And the big one I am hoping to run in the next couple of months:</p><p></p><p><strong>Adventuring Dragon</strong> - This is a combination of the Paladin adventure given above, and the Solo game mentioned here. The Dragon is out in the world gaining knowledge and adventuring, with a party of cohorts who care for it and provide support. The oppertunities for treasure, while serving a Dragon, can be quite lucrative. Dragon's do tend to hoard treasure, but they also reward retainers who give good service. Good and Evil Dragon's for different reasons. Adventure possibilities pull from both previously mentioned ideas. I plan to roll up a Dragon, and supporting cohorts/retainers for a group of people to join the game and pick available characters. I want to finish up the first run of adventures for the game prior to offering the game though.</p><p></p><p>Tapped out for now, but I'll follow the thread and see if people are interested in this. And see if my imagination is spurred again.</p><p></p><p>GW</p></blockquote><p></p>
[QUOTE="Graywolf-ELM, post: 1581159, member: 16236"] Thanks, I enjoy being the DM, but very much like to play as well. My ideas for campaigns work both ways. I'd love to play in any of them. DMing them would be more time consuming. I'm cutting my teeth at Pbp games right now, both as a player and DM (Pirate's at Sea adventure on our local board) before I decide to offer a game up here on EnWorld. It's a different experience than DMing in person. [b]Additional thoughts on campaign ideas:[/b] [b]Freshly Turned Vampires find their way[/b] - Again savage species progressions would allow for some semblance of lower level play. 3 or 4 freshly turned vampires, were a small party of adventurers who seem to like the new abilities. Gaming starts with trying to hide and feed without being caught and killed by the locals. A small outlying community or travellers would be the first encounters. Then wherever the party would take it, adventuring could be quests to be able to survive in sunlight, or create magic items specifically for Vampires Protection from turning and such. Class progression could be thrown in as well as creature. Figuring out how to survive in a city, and still feed without being caught. Hunting down the Vampire who turned them, to serve, or kill him... Use of stereotypical Vampire lore might make it more interesting as well. Garlic, Holy Symbols, running water, Holy Water... [b]Solo Game: Dragon earns his wings[/b] - A young dragon moves into a new home(probably fighting for it.) and must make his/her way in the world. Defending against adventurers, conflicts with other Dragon's, {There's a savage species progression for Dragons in Dragon Magazine that looks cool<recent issue>} Does the Dragon take notice of local politics, aspore to rule, subjugate humanoid races, build defenses in the new lair, build alliances, defend territory, hunt for food, or sport. Character class progression as well with this campaign. And the big one I am hoping to run in the next couple of months: [b]Adventuring Dragon[/b] - This is a combination of the Paladin adventure given above, and the Solo game mentioned here. The Dragon is out in the world gaining knowledge and adventuring, with a party of cohorts who care for it and provide support. The oppertunities for treasure, while serving a Dragon, can be quite lucrative. Dragon's do tend to hoard treasure, but they also reward retainers who give good service. Good and Evil Dragon's for different reasons. Adventure possibilities pull from both previously mentioned ideas. I plan to roll up a Dragon, and supporting cohorts/retainers for a group of people to join the game and pick available characters. I want to finish up the first run of adventures for the game prior to offering the game though. Tapped out for now, but I'll follow the thread and see if people are interested in this. And see if my imagination is spurred again. GW [/QUOTE]
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