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<blockquote data-quote="tetrasodium" data-source="post: 8749561" data-attributes="member: 93670"><p>That's the theory but it doesn't work that way. It starts breaking down well before tier3. The trouble is that<a href="https://www.dndbeyond.com/posts/177-spell-spotlight-fireball" target="_blank"> some spell</a>s are better than they should be & as a result scale freely for warlock while eldritch blast with invocations has math tuned to the assumption that warlock will never get <em>any</em> short rests except in practice it tends to be much closer to <em>almost</em> every fight. Ironically the very arcane/natural recovery features you note show the thoughtful & reasoned vrs munchkin fulfilment design split in their once per long rest across from every short rest per long rest. Thanks to <em>cumulative</em> slot accumulation rate slowdowns at levels 2->3 /6->7 /7->8/10->11 combined with those "intentionally overtuned" spells you wind up with a situation where having lots of lower level slots is of almost no value & a lack of slot gains in spell levels that might matter a little at levels they <em>should</em> have been gained.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8749561, member: 93670"] That's the theory but it doesn't work that way. It starts breaking down well before tier3. The trouble is that[URL='https://www.dndbeyond.com/posts/177-spell-spotlight-fireball'] some spell[/URL]s are better than they should be & as a result scale freely for warlock while eldritch blast with invocations has math tuned to the assumption that warlock will never get [I]any[/I] short rests except in practice it tends to be much closer to [I]almost[/I] every fight. Ironically the very arcane/natural recovery features you note show the thoughtful & reasoned vrs munchkin fulfilment design split in their once per long rest across from every short rest per long rest. Thanks to [I]cumulative[/I] slot accumulation rate slowdowns at levels 2->3 /6->7 /7->8/10->11 combined with those "intentionally overtuned" spells you wind up with a situation where having lots of lower level slots is of almost no value & a lack of slot gains in spell levels that might matter a little at levels they [I]should[/I] have been gained. [/QUOTE]
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