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<blockquote data-quote="tetrasodium" data-source="post: 8749646" data-attributes="member: 93670"><p>It very much is average for a d10 is 5.5, agonizing gives +5 with 20 charisma averaging to an extra d10 worth. . The dmg 284 table has:</p><p>1st 1d10</p><p>2nd 2d10 Level 1-4 agonizing blast is here (1d10+an effective second 1d10)</p><p>3rd 3d10 add repelling & you probably get here for a 5 foot knockback on top</p><p>4th 4d10 Level 5-10 agonizing blast is here. (2d10+an effective second 2d10)</p><p>5th 5d10 add repelling & you probably get here for a 10 foot knockback on top</p><p>6th 6d10 Level 11-16 agonizing blast is here. (3d10+an effective second 3d10)</p><p>7th 11d10 add repelling & you probably get here for a 15 foot knockback on top</p><p>8th 12d10 Level 17+agonizing blast is here. (4d10+an effective second 4d10)</p><p>9th 15d10 add repelling & you probably get here for a 20 foot knockback on top</p><p>Eldritch blast is very much not the equivalent to a heavy crossbow because a heavy crossbow has the loading property, does not deal force damage, does not have a knockback, & does not scale the fighter extra attack based on character level like EB.</p><p></p><p></p><p></p><p>That's a <em>lot</em> of ifs balanced around "your the gm, you fix it & you figure out where it needs to be & you make it work" piled on a GM by d&d5e. With the system structured mechanically to almost guarantee that players can successfully rest without gm fiat simply disallowing it things are almost certain to swing in a direction where short rest classes are problematically overly good</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8749646, member: 93670"] It very much is average for a d10 is 5.5, agonizing gives +5 with 20 charisma averaging to an extra d10 worth. . The dmg 284 table has: 1st 1d10 2nd 2d10 Level 1-4 agonizing blast is here (1d10+an effective second 1d10) 3rd 3d10 add repelling & you probably get here for a 5 foot knockback on top 4th 4d10 Level 5-10 agonizing blast is here. (2d10+an effective second 2d10) 5th 5d10 add repelling & you probably get here for a 10 foot knockback on top 6th 6d10 Level 11-16 agonizing blast is here. (3d10+an effective second 3d10) 7th 11d10 add repelling & you probably get here for a 15 foot knockback on top 8th 12d10 Level 17+agonizing blast is here. (4d10+an effective second 4d10) 9th 15d10 add repelling & you probably get here for a 20 foot knockback on top Eldritch blast is very much not the equivalent to a heavy crossbow because a heavy crossbow has the loading property, does not deal force damage, does not have a knockback, & does not scale the fighter extra attack based on character level like EB. That's a [I]lot[/I] of ifs balanced around "your the gm, you fix it & you figure out where it needs to be & you make it work" piled on a GM by d&d5e. With the system structured mechanically to almost guarantee that players can successfully rest without gm fiat simply disallowing it things are almost certain to swing in a direction where short rest classes are problematically overly good [/QUOTE]
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