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<blockquote data-quote="Malmuria" data-source="post: 8749802" data-attributes="member: 7030755"><p>Admittedly I haven't played with these rules for very long; they are substitution for gold-for-xp rules in the game I'm using (Whitehack 3e). The problem you describe is not one I've run into in general, as the group tends to do things...as a group. Individual xp triggers (lots of games use them) are subject to potential player abuse, but I don't have players like that.</p><p></p><p>With regards to 5e, I think there could be a more elegant solution to xp than the one they have now, and a solution that corresponds to the goals of the game. For better or for worse, my impression is that 5e, especially in the published adventures, is firmly lodged in the adventure path tradition, and so awarding milestones or levels for completing "story arcs" makes sense in that case.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8749802, member: 7030755"] Admittedly I haven't played with these rules for very long; they are substitution for gold-for-xp rules in the game I'm using (Whitehack 3e). The problem you describe is not one I've run into in general, as the group tends to do things...as a group. Individual xp triggers (lots of games use them) are subject to potential player abuse, but I don't have players like that. With regards to 5e, I think there could be a more elegant solution to xp than the one they have now, and a solution that corresponds to the goals of the game. For better or for worse, my impression is that 5e, especially in the published adventures, is firmly lodged in the adventure path tradition, and so awarding milestones or levels for completing "story arcs" makes sense in that case. [/QUOTE]
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