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<blockquote data-quote="Lanefan" data-source="post: 8749807" data-attributes="member: 29398"><p>Both as player and DM, I run into it all the time.</p><p></p><p>Part of the reason is that we generally tend to have larger parties, where splitting up and-or leaving behind those characters who aren't cut out for a given task just makes sense, as per my example above where two talky characters go out to check the scuttlebutt while the two non-takines stay put. (though here it'd be three talkies go in different directions, while two others stay in the hotel room and two more go downstairs to the hotel tavern and probably start a fight there <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p>That, and there's a few in our crew who are generally quite content with hanging back and leave the driving - and risk-taking - to others.</p><p></p><p>If the triggers are obvious and participation-based (at the PC level), it's hard to abuse them. If your PC gets involved, it gets xp. If it's not there, or is there but does nothing, then no xp. This goes for combat, exploration, talking, all that stuff. (and yes, it does mean I-as-DM have to track who gets involved in each encounter, but that's no big deal...at least until after the first few beer...) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Yeah, APs sell and so that's the style of play they promote; though in fairness I don't think this playstyle promotion is necessarily as intentional as it might sometimes look.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8749807, member: 29398"] Both as player and DM, I run into it all the time. Part of the reason is that we generally tend to have larger parties, where splitting up and-or leaving behind those characters who aren't cut out for a given task just makes sense, as per my example above where two talky characters go out to check the scuttlebutt while the two non-takines stay put. (though here it'd be three talkies go in different directions, while two others stay in the hotel room and two more go downstairs to the hotel tavern and probably start a fight there :) ) That, and there's a few in our crew who are generally quite content with hanging back and leave the driving - and risk-taking - to others. If the triggers are obvious and participation-based (at the PC level), it's hard to abuse them. If your PC gets involved, it gets xp. If it's not there, or is there but does nothing, then no xp. This goes for combat, exploration, talking, all that stuff. (and yes, it does mean I-as-DM have to track who gets involved in each encounter, but that's no big deal...at least until after the first few beer...) :) Yeah, APs sell and so that's the style of play they promote; though in fairness I don't think this playstyle promotion is necessarily as intentional as it might sometimes look. [/QUOTE]
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