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<blockquote data-quote="tetrasodium" data-source="post: 8756619" data-attributes="member: 93670"><p>The tendency to have the "Yes And" improv technique as some kind of holy word of god end all perfection of GM'ing. The trouble with this is that "No Because" & "Yes But" are the other two sides of that same set of improv techniques & when a GM uses either of those it gets harsh scrutiny with little consideration for if those are better choices or choices pushed because the player pushing yes and dropped the ball in a way that pushed the others first. </p><p></p><p>dmg287 has this pushing yes and</p><p>[spoiler]</p><p>You decide how flexible you want to be in allowing </p><p>a player character to break these restrictions. Can a </p><p>half-elf live among the elves and study their bardic </p><p>traditions? Can a dwarf stumble into a warlock pact </p><p>despite having no connection to a culture that normally </p><p>produces warlocks?<strong> As always, it's better to say yes and </strong></p><p>use the player's desire as an opportunity to develop the </p><p>character's story and that of your world, rather than </p><p>shutting down possibilities.</p><p>[/spoiler]</p><p>Yet the words "yes but" & "no because" no not seem to even <em>appear</em> in the dmg </p><p>[MEDIA=youtube]JVharanomUE[/MEDIA]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8756619, member: 93670"] The tendency to have the "Yes And" improv technique as some kind of holy word of god end all perfection of GM'ing. The trouble with this is that "No Because" & "Yes But" are the other two sides of that same set of improv techniques & when a GM uses either of those it gets harsh scrutiny with little consideration for if those are better choices or choices pushed because the player pushing yes and dropped the ball in a way that pushed the others first. dmg287 has this pushing yes and [spoiler] You decide how flexible you want to be in allowing a player character to break these restrictions. Can a half-elf live among the elves and study their bardic traditions? Can a dwarf stumble into a warlock pact despite having no connection to a culture that normally produces warlocks?[B] As always, it's better to say yes and [/B] use the player's desire as an opportunity to develop the character's story and that of your world, rather than shutting down possibilities. [/spoiler] Yet the words "yes but" & "no because" no not seem to even [I]appear[/I] in the dmg [MEDIA=youtube]JVharanomUE[/MEDIA] [/QUOTE]
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