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What do you want to see from 4E Publishers?
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<blockquote data-quote="knightofround" data-source="post: 4484347" data-attributes="member: 27884"><p>1. More paragon and epic content. It's amazing to play a high level D&D campaign that is no longer a nightmare. Personally I think paragon tier is even better than heroic. Epic and heroic are about equal in fun imho.</p><p></p><p>2. More "Monsters" that are really humanoids with unique powers. I want the statblock for "Elf Striker" to have a completely unique power set and feel compared to say "Dragonborn Striker". I don't want to have to stat up all my NPCs like PCs like I did in 3E. The MM has a lot of stuff which is great for exotic monster campaigns, but it would be nice for more humanoid-centric campaigns to have more options. Its to reflavor such powers as "hydra fury" or "fury of the terrasque" for humanoids. Using the basic elf/human gets reaaally old quickly. It would also be cool to see paragons stated up like monsters; so you could have a Kensai "creature" that plays very differently than "Elf with some frosting on top".</p><p></p><p>3. More dynamic magic. Like powers that require multiple rounds to cast, or can only be completed in a combo chain. More rituals! Especially rituals that have skill challenge components to them. More wondrous items. (more than enough magical weapons and armor already with adventurer's vault) Psionics. Ki. Wild magic. Greater variety of spellcaster feats. No more channel divinity variants!</p><p></p><p>4. Traps, poison, and alchemy that doesn't suck. Drag-and-drop skill challanges.</p><p></p><p>5. Mega-adventures (I never cared much for one-shot adventures myself)</p><p></p><p>6. Crazy unique settings. Like what Eberron did for 3E, I want something to do the same for 4E. To me it seems like 4E Eberron is going to be like the 3E Forgotten Realms, and the 4E Forgotten Realms is like the 3E Greyhawk. And, yeahhh I found Greyhawk incredibly boring.</p><p></p><p>7. Environmental supplements. Stuff like Stormwrack was brilliant, its the one type of supplement I would like to see re-gurgitated for 4E. And I'm not talking about just outdoorsy environments, I'm also talking about urban/horror/war environments. Its like WotC didn't realize what types of supplements it should be putting out until the year and a half before the release of 4E.</p></blockquote><p></p>
[QUOTE="knightofround, post: 4484347, member: 27884"] 1. More paragon and epic content. It's amazing to play a high level D&D campaign that is no longer a nightmare. Personally I think paragon tier is even better than heroic. Epic and heroic are about equal in fun imho. 2. More "Monsters" that are really humanoids with unique powers. I want the statblock for "Elf Striker" to have a completely unique power set and feel compared to say "Dragonborn Striker". I don't want to have to stat up all my NPCs like PCs like I did in 3E. The MM has a lot of stuff which is great for exotic monster campaigns, but it would be nice for more humanoid-centric campaigns to have more options. Its to reflavor such powers as "hydra fury" or "fury of the terrasque" for humanoids. Using the basic elf/human gets reaaally old quickly. It would also be cool to see paragons stated up like monsters; so you could have a Kensai "creature" that plays very differently than "Elf with some frosting on top". 3. More dynamic magic. Like powers that require multiple rounds to cast, or can only be completed in a combo chain. More rituals! Especially rituals that have skill challenge components to them. More wondrous items. (more than enough magical weapons and armor already with adventurer's vault) Psionics. Ki. Wild magic. Greater variety of spellcaster feats. No more channel divinity variants! 4. Traps, poison, and alchemy that doesn't suck. Drag-and-drop skill challanges. 5. Mega-adventures (I never cared much for one-shot adventures myself) 6. Crazy unique settings. Like what Eberron did for 3E, I want something to do the same for 4E. To me it seems like 4E Eberron is going to be like the 3E Forgotten Realms, and the 4E Forgotten Realms is like the 3E Greyhawk. And, yeahhh I found Greyhawk incredibly boring. 7. Environmental supplements. Stuff like Stormwrack was brilliant, its the one type of supplement I would like to see re-gurgitated for 4E. And I'm not talking about just outdoorsy environments, I'm also talking about urban/horror/war environments. Its like WotC didn't realize what types of supplements it should be putting out until the year and a half before the release of 4E. [/QUOTE]
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