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What do you want to see from DDI, Dragon, and Dungeon?
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<blockquote data-quote="Dausuul" data-source="post: 4452669" data-attributes="member: 58197"><p><strong>What I want to see from Dragon:</strong> Pretty much exactly what they've been doing. The Digital Initiative has been something of a bust from my perspective, but I have no complaints about the handling of Dragon. Excellent material.</p><p></p><p><strong>What I want to see from Dungeon:</strong> Well, I tend to run homebrew campaigns, but I have considered trying out a canned adventure. If I were going to run an adventure path, I would absolutely want a synopsis to tell me where it was going - partly to find out if it's a storyline I'm interested in running, partly to make sure I can get things back on track when the PCs go off the rails (as PCs inevitably do), and mostly so I can embellish the story along the way.</p><p></p><p>Although, what I'd like even more would be "mini-paths." Instead of an entire campaign planned out from 1 to 30, I'd like shorter, mostly self-contained arcs spanning 5 levels or so. That way I can mix and match.</p><p></p><p>I also want plenty of plot and non-combat encounters to make things interesting. Keep on the Shadowfell had some nice elements at the start, but it quickly got dull once we started exploring the Keep itself, because it was pretty much a slogfest through a bunch of unrelated monsters - and that was after our DM cut out a lot of the combats in order to speed things up.</p><p></p><p><strong>What I want from the rest of DDI:</strong> First, I want the rules compendium to be more user-friendly - give me some kind of table of contents or site map to navigate it.</p><p></p><p>Second, I want the character visualizer to not look like crap. The screenshots they've got up now look horrible. I can make better-looking character images in an MMO.</p><p></p><p>Third, I want the virtual tabletop to have a smooth, clean, easy-to-use interface. Sometimes I'll map everything out before a game, but sometimes I need to whip up a map on the fly. If I can't do that as easily in the VTT as I can with a battlemat and a marker, it's a problem. Bonus points if the VTT supports hexes, though it probably won't.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4452669, member: 58197"] [B]What I want to see from Dragon:[/B] Pretty much exactly what they've been doing. The Digital Initiative has been something of a bust from my perspective, but I have no complaints about the handling of Dragon. Excellent material. [B]What I want to see from Dungeon:[/B] Well, I tend to run homebrew campaigns, but I have considered trying out a canned adventure. If I were going to run an adventure path, I would absolutely want a synopsis to tell me where it was going - partly to find out if it's a storyline I'm interested in running, partly to make sure I can get things back on track when the PCs go off the rails (as PCs inevitably do), and mostly so I can embellish the story along the way. Although, what I'd like even more would be "mini-paths." Instead of an entire campaign planned out from 1 to 30, I'd like shorter, mostly self-contained arcs spanning 5 levels or so. That way I can mix and match. I also want plenty of plot and non-combat encounters to make things interesting. Keep on the Shadowfell had some nice elements at the start, but it quickly got dull once we started exploring the Keep itself, because it was pretty much a slogfest through a bunch of unrelated monsters - and that was after our DM cut out a lot of the combats in order to speed things up. [B]What I want from the rest of DDI:[/B] First, I want the rules compendium to be more user-friendly - give me some kind of table of contents or site map to navigate it. Second, I want the character visualizer to not look like crap. The screenshots they've got up now look horrible. I can make better-looking character images in an MMO. Third, I want the virtual tabletop to have a smooth, clean, easy-to-use interface. Sometimes I'll map everything out before a game, but sometimes I need to whip up a map on the fly. If I can't do that as easily in the VTT as I can with a battlemat and a marker, it's a problem. Bonus points if the VTT supports hexes, though it probably won't. [/QUOTE]
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What do you want to see from DDI, Dragon, and Dungeon?
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