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What do you want to see from the bastion system?
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<blockquote data-quote="Xamnam" data-source="post: 8853887" data-attributes="member: 7037765"><p>Things I want from a home base:</p><ul> <li data-xf-list-type="ul">Number one by far: High customization/modularity. Every time we've had a home base in the game, everyone gets excited about customizing "their" area of it, and I think that's vital to getting full buy in from an entire party.</li> <li data-xf-list-type="ul">Provides mechanically actionable benefits. Maybe you can embark from it with boosted Temp HP, maybe you get unique one time use skill, or have a crafting station in order to reduce the cost/time required. There are a lot of ways this could run that would make me happy. The boosts to class features from MCDM's Stronghold's and Followers (SaF) are a decent form of this.</li> <li data-xf-list-type="ul">Scalable through all the tiers. This is the biggest failing of SaF to me. It's clearly meant for rich and powerful characters (which is fine, that's their goal, they're aiming for the Fighter>Lord progression). I want something that be introduced to the characters at level 1/2 so they can really build a bond to it.</li> <li data-xf-list-type="ul">As mentioned by others, either allowing for it to be mobile, or having decent methods of returning. A home base can get boring if by virtue of adventuring you have to abandon it for years at a time. Is it really worth maintaining one then? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </li> <li data-xf-list-type="ul">Additional/improved downtime activities was another good suggestion here. </li> <li data-xf-list-type="ul">Faction interplay? </li> </ul></blockquote><p></p>
[QUOTE="Xamnam, post: 8853887, member: 7037765"] Things I want from a home base: [LIST] [*]Number one by far: High customization/modularity. Every time we've had a home base in the game, everyone gets excited about customizing "their" area of it, and I think that's vital to getting full buy in from an entire party. [*]Provides mechanically actionable benefits. Maybe you can embark from it with boosted Temp HP, maybe you get unique one time use skill, or have a crafting station in order to reduce the cost/time required. There are a lot of ways this could run that would make me happy. The boosts to class features from MCDM's Stronghold's and Followers (SaF) are a decent form of this. [*]Scalable through all the tiers. This is the biggest failing of SaF to me. It's clearly meant for rich and powerful characters (which is fine, that's their goal, they're aiming for the Fighter>Lord progression). I want something that be introduced to the characters at level 1/2 so they can really build a bond to it. [*]As mentioned by others, either allowing for it to be mobile, or having decent methods of returning. A home base can get boring if by virtue of adventuring you have to abandon it for years at a time. Is it really worth maintaining one then? :p [*]Additional/improved downtime activities was another good suggestion here. [*]Faction interplay? [/LIST] [/QUOTE]
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What do you want to see from the bastion system?
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