Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you want to see from the bastion system?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="codo" data-source="post: 8861023" data-attributes="member: 94626"><p>I think that the bastion system should primarily interact with the downtime system. I can see it as being used to help organize downtime activities and tie them together with lifestyle expenses. </p><p></p><p>I am picturing a modular system that lets players and the DM build their base over time. I'm picturing 4 types of options to pick. </p><p></p><p> 1. The type of base. Offer a wide list of different types of bases, each with its own benefits, drawbacks, and new options, and hirelings. </p><p>A Tavern, an entire Village/Neighborhood, a Castle, a Cave, a Hidden glen, a Ship(Normal and Spelljammer), a church, a school, a guild hall, Ancient Ruins</p><p></p><p>2. Location of base. Can add and restrict the type of options players can add to base.</p><p>A City, The countryside, The Forest, A Swamp, The Mountains, Underground, a Ruined City, </p><p></p><p>3. Options for the base. Provide options that are useful for each class, as well as for various skill/tool proficiencies, and ways to gain and manage different hirelings.</p><p>A wizards lab, a temple, a thieves den, stables, troop barracks, a jail, various workshops, </p><p></p><p>4. Adventure Hooks for the base. Unique aspects about the base that can add spice and lead to adventure.</p><p>A portal to the shadowfell/feywild, Its Haunted, Used to be owned by rival who wants it back, Under threat of invasion, Used to be owned by someone famous</p></blockquote><p></p>
[QUOTE="codo, post: 8861023, member: 94626"] I think that the bastion system should primarily interact with the downtime system. I can see it as being used to help organize downtime activities and tie them together with lifestyle expenses. I am picturing a modular system that lets players and the DM build their base over time. I'm picturing 4 types of options to pick. 1. The type of base. Offer a wide list of different types of bases, each with its own benefits, drawbacks, and new options, and hirelings. A Tavern, an entire Village/Neighborhood, a Castle, a Cave, a Hidden glen, a Ship(Normal and Spelljammer), a church, a school, a guild hall, Ancient Ruins 2. Location of base. Can add and restrict the type of options players can add to base. A City, The countryside, The Forest, A Swamp, The Mountains, Underground, a Ruined City, 3. Options for the base. Provide options that are useful for each class, as well as for various skill/tool proficiencies, and ways to gain and manage different hirelings. A wizards lab, a temple, a thieves den, stables, troop barracks, a jail, various workshops, 4. Adventure Hooks for the base. Unique aspects about the base that can add spice and lead to adventure. A portal to the shadowfell/feywild, Its Haunted, Used to be owned by rival who wants it back, Under threat of invasion, Used to be owned by someone famous [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you want to see from the bastion system?
Top