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What do you want to see in a campaign setting book?
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<blockquote data-quote="karlindel" data-source="post: 5327036" data-attributes="member: 27103"><p>As others have mentioned, a campaign setting book should be primarily fluff. </p><p></p><p>A focus on the world as it is now, rather than pages of timelines and lengthy histories. The current period is what the PCs will be dealing with, and that is the information I want the most of. Detailed historical events should be limited to those that provide support for the way things are now, or those that can be useful in creating an adventure (and these two things usually go together). </p><p></p><p>Something that sets the setting apart. I don't want just another pseudo-medieval setting. Unique races and classes/professions are good if they are integrated with the setting.</p><p></p><p>Magic that is integrated into the setting. The effects of the existence of magic should be felt in the politics and economy of the setting.</p><p></p><p>The setting should have enough variety to keep things interesting, without going overboard. The broader the scope, the less room there is to focus on the information that I want to have to run an adventure in the setting. I would prefer a chapter on each of four kingdoms with a paragraph to a page on major duchies and cities, to a chapter on each of four continents with a paragraph to a page on each kingdom. </p><p></p><p>Organizations, including an idea of their interests and level of influence, and sample members at various power levels. Too many campaign settings focus on the big picture and name the heads of powerful organizations, without enough details on the rank and file that the PCs are likely to meet most often. </p><p></p><p>Plot seeds for particular areas. Not completely generic, but specific to the areas or organizations of the setting, and sufficiently broad that it can fit a variety of PCs.</p></blockquote><p></p>
[QUOTE="karlindel, post: 5327036, member: 27103"] As others have mentioned, a campaign setting book should be primarily fluff. A focus on the world as it is now, rather than pages of timelines and lengthy histories. The current period is what the PCs will be dealing with, and that is the information I want the most of. Detailed historical events should be limited to those that provide support for the way things are now, or those that can be useful in creating an adventure (and these two things usually go together). Something that sets the setting apart. I don't want just another pseudo-medieval setting. Unique races and classes/professions are good if they are integrated with the setting. Magic that is integrated into the setting. The effects of the existence of magic should be felt in the politics and economy of the setting. The setting should have enough variety to keep things interesting, without going overboard. The broader the scope, the less room there is to focus on the information that I want to have to run an adventure in the setting. I would prefer a chapter on each of four kingdoms with a paragraph to a page on major duchies and cities, to a chapter on each of four continents with a paragraph to a page on each kingdom. Organizations, including an idea of their interests and level of influence, and sample members at various power levels. Too many campaign settings focus on the big picture and name the heads of powerful organizations, without enough details on the rank and file that the PCs are likely to meet most often. Plot seeds for particular areas. Not completely generic, but specific to the areas or organizations of the setting, and sufficiently broad that it can fit a variety of PCs. [/QUOTE]
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